TIE Reaper

By Pleugim, in X-Wing

Has anyone else since this ship from Rogue One given an official name before? This is from the EA mobile game 'Galaxy of Heroes' btw, so I'm assuming it's the canon title. I think it's the same ship as the one seen in the movie dropping off troopers.

http://imgur.com/F7ccwzN

Edited by Pleugim
Commentary

Oop, yeah. That's by EA and with the Disney/LF logo on it. Names and other "lore" are supposed to be canon though the actual gameplay elements are not.

Another imperial shuttle?? boring...

3 minutes ago, Odanan said:

Another imperial shuttle?? boring...

There's room in the Imperial fleet for a 3-attack ship with durability (7-8 health), one crew slot, and the ability to actually dogfight. Their only single-crew ship is the Phantom, which holds together about as well as C-3PO in a Wookiee mosh pit. The TIE shuttle has no offense, and neither large shuttle can K-turn.

Had not seen that one yet.. Can I have some Ship cash? You seem to have a lot. =)

As if I needed another reason to hate EA.

3 minutes ago, Tappiocca said:

Had not seen that one yet.. Can I have some Ship cash? You seem to have a lot. =)

Ha, yeah I've got some extra now that I've got my 8 ships to five stars and am farming the zetas. (And sorry if that made no sense to anyone not playing this game :) )

Just now, Pleugim said:

Ha, yeah I've got some extra now that I've got my 8 ships to five stars and am farming the zetas. (And sorry if that made no sense to anyone not playing this game :) )

I have not even started really doing that. They have made it so difficult to upgrade and open them for FREE to play people.

Again, people, that's as much a shuttle as the U-Wing is a shuttle.

It's a tactical dropship. Just like the U-Wing, it gets in, it hotdrops infantry, and it gets out and provides aerial support.

All the differentiation it needs in game to separate it from a shuttle is a good dial and 2 or more agility.

30 minutes ago, PhantomFO said:

There's room in the Imperial fleet for a 3-attack ship with durability (7-8 health), one crew slot, and the ability to actually dogfight. Their only single-crew ship is the Phantom, which holds together about as well as C-3PO in a Wookiee mosh pit. The TIE shuttle has no offense, and neither large shuttle can K-turn.

I would make it compatible with the Striker. Errata Adaptive Ailerons to be Striker or Reaper. Make the dial a little less green. Give it more hull and a crew slot.

6 minutes ago, jmswood said:

I would make it compatible with the Striker. Errata Adaptive Ailerons to be Striker or Reaper. Make the dial a little less green. Give it more hull and a crew slot.

You'd rather have that then a brand new ship and model?

If the Tie, Tie FO, and Tie SF are any indication, the chances of an errata for a ship that is much more different to its counterpart than those 3 are from one another, is under 5%.

Yeah, except it doesn't actually have the adaptive ailerons. You can see the wings are attached at the back, so they seem to be all one piece - and thus some level of fixed. Plus just tacking on unique abilities of other ships to a new ship is lazy design - something people sure complain a lot about.

Of course there's so little information about it that there's little reason to speculate on this point. We don't know if and how it's armed, we don't know what kind of components are intended. We have yet to see the similar First Order lander appear, for instance, which is probably due to the fact that it's armed only with an antipersonnel weapon and not designed for a flying fight - and may not even be designed for long range travel in space (Similar to LAATs and other Clone Wars era landers/gunships which are clearly designated as repulsorcraft which don't function above the space limit for a planet). We know very little about this prospective ship, while the design is kind of neat and somewhere in between a lot of other designs we literally know nothing about it other than it holds Death Troopers sometimes.

1 hour ago, Kdubb said:

You'd rather have that then a brand new ship and model?

If the Tie, Tie FO, and Tie SF are any indication, the chances of an errata for a ship that is much more different to its counterpart than those 3 are from one another, is under 5%.

I meant a new model built to fly with Strikers.

If it's a TIE I can actually put the Emperor on, then I'm all for it!

I'd be all for it as a 3/2/4/3 ship with a crew and system slot. It'd fill a gap in the Imperial fleet archetypes, in that it would be reasonably survivable and threatening by itself, rather than being yet another glass cannon, or yet another high hull ship with a single trick. It seemed to be keeping up with the Strikers in the movie, so maybe give it boost?

Pablo Hidalgo confirmed on twitter the name is the official one.

Gonna be so many typos with this name.

Just spotted this 5 mins ago and rushed here to post screen shots.

Having now seen the ship better thanks to the game I've got to admit I like it. I actually like it more than the other cannon drop ships at the moment. The Patrol Transport (from clone wars and rebels) is really odd looking with the little random tie panels, and the Imperial Dropship Transport has always looked very computergamey and impractical in its design.

I wouldn't mind.

....and why not just give the TIE SF a crew slot like it's supposed to have?

49 minutes ago, clanofwolves said:

....and why not just give the TIE SF a crew slot like it's supposed to have?

Alex and Frank addressed that directly in an interview at worlds. If there is some ability or effect that the crew member would be doing, then the ship doesn't get a crew slot. The Y wing has no crew slot because it has a turret upgrade slot. The K wing has only one crew slot despite a crew of three in the lore because one is handling the PWT. Same with the SF - the extra person is what allows it to have the rear arc.

It's a good system, applied consistently.

1 hour ago, clanofwolves said:

....and why not just give the TIE SF a crew slot like it's supposed to have?

Would you like something like that?

Quote

Alternate Crew
Title, TIE/sf only, [0-1] points

You cannot use your rear arc because your gunner is busy doing something else. Gain a [crew] symbol.

I'd never use it. But maybe you'd find a place on Backdraft or somesuch?

Edited by haslo
6 minutes ago, haslo said:

You cannot use your rear arc because your gunner is busy doing something else. Gain a [crew] symbol.

Hahaha, class! :D

1 hour ago, MacchuWA said:

Alex and Frank addressed that directly in an interview at worlds. If there is some ability or effect that the crew member would be doing, then the ship doesn't get a crew slot. The Y wing has no crew slot because it has a turret upgrade slot. The K wing has only one crew slot despite a crew of three in the lore because one is handling the PWT. Same with the SF - the extra person is what allows it to have the rear arc.

It's a good system, applied consistently.

Yet, the phantom is, in legends, requiring two people to operate, yet it has a crew. But, later design obviously influenced by earlier releases,

As to the mention of not having the First Order Lander because it only has a anti-personel weapon is kind of ridiculous, as a few minutes later Poe's X-wing is taken out of commission by hand held weaponry. There are countless examples of personal weapons being used against ships, and vice versa.

That being said, The lander should likely have an attack value of 1 red die as it doesn't have a lot of weaponry, and that likely wouldn't be useful at all in the game. The first order lander, like the Reaper, will have to have a unique ability to make it worthwhile in a space combat game.

Now if there were a campaign box that necessitated landing craft because of ground based objectives, THAT would be interesting.

3 hours ago, MacchuWA said:

Alex and Frank addressed that directly in an interview at worlds. If there is some ability or effect that the crew member would be doing, then the ship doesn't get a crew slot. The Y wing has no crew slot because it has a turret upgrade slot. The K wing has only one crew slot despite a crew of three in the lore because one is handling the PWT. Same with the SF - the extra person is what allows it to have the rear arc.

It's a good system, applied consistently.

I understand the game dynamic, I just thought it was a missed opportunity. Logically, a pilot of a ship can fly, communicate and use the weapons systems; but a crew that operates a weapon cannot do anything but operate a weapon? What about when there is no target in the rear arc? I just don't follow. I think the Y-Wing should have the option as well as the K-Wing.....TLT is the only issue; it's far too cheap for its ability.