I've been kicking around some ideas about alternate ship customization systems that improve the existing system a bit, like making it less punishing to customize the weapons loadout or interior of a ship. I don't like that everything takes the same hardpoints in the current system. First thing I want to look at is weapons loadout customization.
So my alternate system would be "Weapon Capacity", a system that essentially aims to make replacing weapons less of a pain the rear, and letting people swap weapons in and out without having to burn up the precious regular hardpoints the game provides.
How the Weapon Capacity system works:
Every weapon and mounting type has a certain amount of weight. The player can replace the weapons on a ship with any configuration of other weapons as desired.
Weapon weight is:
- Auto Blaster - 1
- Blaster Cannon (Light) - 1
- Blaster Cannon (Heavy) - 2
- Concussion Missile Launcher - 3
- Ion Cannon (Light) - 2
- Ion Cannon (Medium) - 4
- Ion Cannon (Heavy) - 5
- Ion Cannon (Battleship) - 6
- Laser Cannon (Light) - 2
- Laser Cannon (Medium) - 2
- Laser Cannon (Heavy) - 3
- Proton Torpedo Launcher - 3
- Quad Laser Cannon - 3
- Tractor Beam (Light) - 3
- Tractor Beam (Medium) - 4
- Tractor Beam (Heavy) - 5
- Turbolaser (Light) - 4
- Turbolaser (Medium) - 5
- Turbolaser (Heavy) - 6
The Mounting type also has weight.
- Forward mounted weapons that can only be fired by the pilot have no additional weight.
- Weapons that can be operated by gunners increase their weight by 1 for each direction they can fire in. For example, a weapon that can fire Front and Left has an additional weight of 2. A weapon that can fire in all directions adds a weight of 4.
Adding linked weapons:
- Adding a linked weapon to an existing weapon increases the weight by 1.
You can keep the Silhouette restrictions on weapons from the book intact if you don't want people strapping turbolasers to fighters, or you can disregard them and just let people add whatever they want, which might result in ships like the B-wing with a mini Deathstar laser from Rebels.
As an example of how this system works: An X-wing has 4 linked medium laser cannons and a twin proton torpedo launcher, all forward mounted. That means, it has a Weapon Capacity of 9, 2 for the Medium Laser, plus 3 for the three additional linked lasers, 3 for the Proton Torpedo launcher, and an extra one for the second torpedo tube. A player wants to strip out the Proton Torpedo launcher and instead add a rear facing laser turret that can be operated by their astromech to create a pure space superiority fighter meant to escort bombers. Removing the torpedo tube gives them 4 weapons capacity back, which they then invest in a Medium Laser at two weight, add linked 1 for an additional weight unit, and then make it a turret mounted weapon with one facing for 1 more weight unit.
A player is also allowed to trade one hardpoint for an increase in weapons capactiy equal to the silhouette of the ship. Likewise they are allowed to trade an amount of weapons capacity equal to the silhouette of their ship for an additional hardpoint, but are never allowed to gain more than twice the number of hardpoints the ship originally had by doing so. (To prevent ships with thousands of points of weapons capacity from trading a fraction of their firepower for dozens of additional hardpoints)
Going to do another one of these about allocating deck space at some point in the future.
Edited by Aetrion