So I've been pondering ways players might have their characters spend time periods while adventuring. Sometimes things can take a large chunk of time and between adventures I always imply there's a decent amount of time passing.
I know DH2 already has a few subsystems in it to engage in from the splat books, but I was thinking of some more.
One I thought of (inspired by Rollplay: Court of Swords) was getting a new divination. Players visit an Imperial Tarot reader to see how their fate has been altered from their adventures. They re-roll their divination, and may choose from the straight roll or the inverse (for example 39 or 93).
Was thinking of importing the Contact system from DH1's Inquisitor's Handbook as well, but don't know how that might mesh with the Requisition system. I think it'd work fairly well.
Anyone have similar ideas?