Hello all,
I'm working on a three faction scenario where the Rebels and Scum are trying to get to an Imperial space station first and make off with secret plans or a prototype ship. The Imperial faction will just have to defend the station. Does anyone have some suggested stats I could use for the space station? I'm looking for realistic, yet not too overpowered, attack suggestions. Maybe two dice but it gets to attack twice per turn to represent multiple batteries? The goal will not be to destroy the station but just disable it. I was thinking about a minimal hull value that represents the defensive cannons. As an alternative to taking out the cannons, I was thinking that a single successful ion hit will make the station skip it's next attack turn.
Any suggestions?