Help with List - Rebel Twins + Saboteurs

By robertpolson, in Imperial Assault Skirmish

Please provide some feedback on this list:

Rebel Twins + Saboteurs + Rebel Care Package | 40 points

Deployment Cards
---------------------------

- ▪ Luke Skywalker
- ▪ Leia Organa
- Elite Rebel Saboteur
- Elite Rebel Saboteur
- ▪ Gideon Argus
- ▪ C-3PO
- 3▪ R2-D2 or Alliance Smuggler + On a Diplomatic Mission/Targeting Computer

### Command Cards
------------------------

- Element of Surprise
- Inspiring Speech
- Planning
- Take Initiative
- Telekinetic Throw
- Urgency
- Knowledge and Defense
- Son of Skywalker
- Hard to Hit
- Single Purpose
- Stealth Tactics
- Hit and Run
- Heart of Freedom
- Comm Disruption
- Mitigate
-
--

Alternative command cards to consider:

- Take it down
- Set for Stun
- Celebration
- Against the Odds
- Slippery Target
- Lock on
- Maximum Firepower

Hero Luke, huh? Well he still has a place with the rerolls and the Sabs. Wasn't this a World's list?

I'm not a big fan of Take it Down, requires Gideon to be too close to the action.

Not a big fan of Knowledge and Defense as it's a 2 point card that requires an action to use for what could be a blank.

Don't like Telekinetic Throw, but that's just me. It is an extra 2-3 damage unblockable, so it's got that.

When I'm running Luke, the entire plan is to draw Son of Skywalker, just like everyone. So cards like Planning and Single Purpose on R2 do help for that. I also like Terminal Network as not only is it an extra card, but it's card denial to your opponent as well.

Do you have access to Jedi Luke for more striking power?

If not, here's my take:

Army 400 (15/15/40)
=================
[10] Luke Skywalker
[8] Leia Organa
[7] Elite Rebel Saboteur
[7] Elite Rebel Saboteur
[3] Gideon Argus
[3] R2-D2
[2] C-3PO

-------------------

[3] Son of Skywalker
[2] Heart of Freedom
[2] Lock On
[2] Slippery Target
[2] Comm Disruption
[1] Negation
[1] Intelligence Leak
[1] Explosive Weaponry
[1] Blitz
[0] Take Initiative
[0] Force Rush
[0] Element of Surprise
[0] Deadeye
[0] Positioning Advantage
[0] Planning

This list goes for some objective play combined with power and a strong command card game.

Thank you R5D8 and ThatJakeGuy. Good suggestions, I will explore them. I do have a Jedi Luke that I play with myself, the list in question is for my friend who uses my set to play. Thus, only one Jedi Luke.

The twins are squishy, so they really need to snipe from far away. I personally don't like two sets of Sabs because i like to focus both round one and then have them hit hard and take down someone end of round one and start of round two. The other seven points I would think about someone like Obiwan, but you are probably using him with your Jedi Luke list (at least, I am with mine). I like having an alliance smuggler for a disposable unit to sit on terminals and do objectives etc. For instance, on the ISB map, he's perfect in the T-shaped deployment to move up four, open the door, and then use the two movement he gets from interacting to move back to the terminal. Otherwise, you have to use a Sab to open the door (most likely) and that exposes four of your points (five with Jabba) for an easy kill. But of course you're always searching for that Son of Skywalker, so R2D2 is good as well.

-ryanjamal

For what it's worth, my Twins list was

Luke [10]
Leia [8]
Gideon [3]
C3PO [2]
eSabs [7]
Lando [6]
rAlliance Smuggler [2]
RHC [2]

-ryanjamal

I agree that 2 Elite Sabs is over kill, you really only need one group of those and you want something to go in front of them so they can get their initial hits in. The worlds list had Obi-Wan for that, soaking up some damage and cutting through troopers. Maybe your friend would have better options playing another faction from your collection if you are running Rebels?

But with no Negation he is already playing at a big disadvantage imo :(

Edited by FrogTrigger