Are there Character Creation Options in the Adventure Books?

By ThenDoctor, in Star Wars: Edge of the Empire RPG

A friend of mine is big into Edge of the Empire, but hasn't bought any of the adventure books (They aren't a fan of published adventure paths), and I was curious if they were missing out on any character creation options by not getting them?

Dark Heresy Second Edition's adventures have character creation stuff in them so I didn't know if that was par for the course with FFG's current creation philosophy.

Not so much character creation options (although there is at least one race in one of the Force and Destiny adventures), but they do have a lot of information and potential options in them.

The adventures are not necessary as such, but they are worth having (at least in my opinion as GM).

There is also a force power in one. A lot of gear/vehicle options. Best of all, examples of how to use skills in unusual situations.

I think the latest AoR adventure includes details on creating/playing a Mandalorian...

Generally not new careers, but I do recall the occasional race and Papy had it right on the Mandos in Friends like These.

36 minutes ago, Ferretfur said:

Not so much character creation options (although there is at least one race in one of the Force and Destiny adventures), but they do have a lot of information and potential options in them.

The adventures are not necessary as such, but they are worth having (at least in my opinion as GM).

I agree, I like having them simply for world building purposes and having a good list of npcs and enemies to draw from. I've been considering picking them up as gifts in the future, but who knows.

27 minutes ago, papy72 said:

I think the latest AoR adventure includes details on creating/playing a Mandalorian...

Really? My friend will be very interested in that.

25 minutes ago, Desslok said:

Generally not new careers, but I do recall the occasional race and Papy had it right on the Mandos in Friends like These.

Cool, I'll let them know.

Beyond the Rim doesn't offer any character creation options. Neither does Mask of the Pirate Queen. The Jewel of Yavin doesn't really either, but it does have rules for a race that could be repurposed, and a handful of vehicle attachments that might be interesting, if necessary.

Onslaught at Arda I has some interesting things, and had the base rules for mass combat, but they were expanded upon in the Commander book. Friends Like These has Mandalorian as a playable species, and a handful of items and weapons designed for player use.

Chronicles of the Gatekeeper has a species, the Sathari, one weapon, and a Force power, Warde's Foresight; if you're not playing F&D, maybe not so useful, but Warde's Foresight is pretty good. Ghosts of Dathomir (as of yet unreleased) will at least include another Force power.

Besides all of that, they mostly offer a large number of adversaries (person and creature alike), vehicle stats (some more than others), and world profiles, which are useful for world-building your own games.

We're seeing more content in the adventures. It boosts sales numbers plus the career books are wrapping up, so it's a natural pathway for some place to put new content.

8 minutes ago, 2P51 said:

We're seeing more content in the adventures. It boosts sales numbers plus the career books are wrapping up, so it's a natural pathway for some place to put new content.

Has FFG given any indication as to what the focus will be now that the career books are wrapping up? I don't really know anything about the lines, I was just curious.

As others have said they added a F orce power for instance. I think we can expect to see a lot of the same thing. Maybe a few items, maybe a new race, a new Force Power, maybe even at some point a new Universal spec. With the career books finishing up any ideas they have for those sorts of things will likely be added in some quantity to the adventure books. At least enough to get people to buy the books.

8 minutes ago, ThenDoctor said:

Has FFG given any indication as to what the focus will be now that the career books are wrapping up? I don't really know anything about the lines, I was just curious.

This very issue has been heavily discussed around here recently. There are many speculations but no solid facts.

Nice to see you over here, btw; but I hope you haven't given up on DH.

3 minutes ago, Vorzakk said:

Nice to see you over here, btw; but I hope you haven't given up on DH.

I'm not saying "for a friend" as a cover for myself. I was only here since I know they don't use the forums.

I have the same issues I've always had with the Star Wars rpgs, but best to leave that elsewhere. I respect them for what they are.

Friends like these is 7 kinds of awesome in my opinion, the best of the adventure books, both as and adventure, for the repurposable fluff, and the player character options (ships, gear in Stat blocks), the mandalorian human stats are inferior to regular human in my opinion, but they're worth having just to satisfy my curiosity about mandos

12 hours ago, EliasWindrider said:

the mandalorian human stats are inferior to regular human in my opinion

Why's that?

105 xp, 2s in all attributes, +1 WT, for skills either 1 rank in any combat skill (which it doesn't call out for you put to a 3 at character creation) or 1 rank in 2 knowledge skills.

Basically the skill selection is worse, and you only get 105 xp so you can't raise 4 attributes to 3 with starting xp (baseline human can)

I don't really understand any of that, but thanks for the input, I'll pass it along.

They're pretty even.

15 hours ago, 2P51 said:

They're pretty even.

If they really have 5 xp less than coralians than it is indeed pretty big, it screws up their characteristics. A corillian can get without trouble agi 5 and everything else 2, a mando can do this only if the group allows for 15 bonus xp via duty or an unusual big load of obligations. The extra WT is certainly worth those 5 xp, just not at character generation. I actually would ignore that and just give Mandalorians 110 xp and no WT bonus.

Imho I am a little disappointed that they did not give us the option to be from one of the warrior clans and start with 110 xp, no bonus skills at all and instead the option to get a crafted composite armor with one triumph, 5 advantages and 2 threats to spend on. But I guess they can't do this when the armor crafting rules are not even in the same line of books °_^
Can I get a hurray for fragmentation of the rules? Hurray, hurray, hurray!

edit: And don't get me wrong, it's big, but not unplayable big, a 4 and a 3 is ok start too, maybe it even suits the Mandalorians … but it certainly is a lot more constrained than the build options for other human's and even most other alien species.

Edited by SEApocalypse