So, instead of bluntly receiving some gold when a monster is defeated, we let the player choose some random loot.
He will draw an item card, until he draws an item which value is lower or equal than 2 times the value of gold he should have received. ( so, instead of gaining 3 gold, he just draws cards until he draws one that is 6 or less value in gold).
The player must choose before if he will get the gold, or the item.
Items above the max value are discarded.
Edited by Kernunos