New Reb list, doesn't feel finished

By emsgoof, in Star Wars: Armada Fleet Builds

Want to try to make the Pelta work, but I'm having a hard time. It seems like it would make a good carrier, but I'm having issues with matching it to a fleet. This one seems like a good base, but I'm not sure about the damage output.

Pelta Command w/ Mon Mothma, Raymus Antilles, Ahsoka Tano, All Fighters Follow Me, Boosted Comm, Phoenix Home

Nebulon B Escort w/ Fighter Coordination Team, Yavaris

2x CR90A w/ TRC

Hera, 2 B-Wings

Shara Bey, 2 A-Wings, HWK-290

The plan would have Hera running the B-Wings using Yavaris, and Phoenix Home run the A-wings to protect from enemy fighters.

Hera doesn't have relay sadly, so she can't combo with Yavaris.

Edited by eViL dAvE

If you're just looking to make the Pelta work, an APT assault or Expanded Launcher with engine techs and Sato produces damage. With the second build. You can get 6 black dice out the front, 7 with a CF. throw in some Engine techs for more maneuverability and ensuring the double arc.

2 hours ago, eViL dAvE said:

Hera doesn't have relay sadly, so she can't combo with Yavaris.

Yeah, I meant to include that I would be keeping them close enough to take advantage of Yavaris.

Fair point

I think the thing your missing is a bruiser - something to take some abuse, soak up the damage and send some back

What objectives are you thinking?

Targeting Beacon, Planetary Ion, Dangerous Territory

Sadly I havn't had a chance to pick up CC yet, but Dangerous Territory seem's a good fit

Looked at it some more, and decided to go with the king bruiser for the Rebs, an Ackbar MC-80 Assault.

MC80 Assault Cruiser, Ackbar, Engine Tech, Redundant Shields, Reinforced Blast Door, H9 Turbolaser

Pelta Command Ship, Raymus Antilles, Flight Commander, Expanded Hangar Bay, Phoenix Home

MC30 Torpedo Frigate, Ordnance Experts, Assault Proton Torpedoes, XI7 Turbolasers

HWK-290, Shara Bey, 3x A-Wing

new to Armada, when people say CR90A w/ TRC what does TRC stand for? Seen it in a couple posts but I cant figure it out.


EDIT was looking in a CR90B which is why I couldnt find it whoops TRC=Turbolaser Reroute Circuits XD

Edited by Count_Bogumil
nvmd figured it out

Yeah, they fit the CR90A really well with its 2 evade tokens, guaranteed damage every shot. 3 of them piling up on 1 enemy ship can quickly strip shields / defense tokens, then the big ship comes strolling in and wrecks face.