Save the Classic! The X-wing

By AwesomeJedi, in X-Wing

47 minutes ago, AwesomeJedi said:

Lasers on wingtips can work, they aren't parallel to each other so that all of the lasers meet at one point.

Of course, but if your target is not very close to the range set for convergence, you'll miss. Targeting computers, variable convergence, automated convergence, etc can all mitigate that, but four lasers firing straight out of the nose like a P-38 Lightning would be so much better. 4 hits all day every day.

RE: Biggs/Wedge - I don't think it'd be an issue in this alleged meta of 8-dice primary attacks and stacked green tokens or whatever the latest new hotness is. It's still only 2 shields to burn through behind 2 (3 with my idea) greens, and it's at the expense of attack power. Isn't the latest complaint that 2 reds are useless? Don't see a problem.

As far as (summons FGD :)) green dice, 3 is better than 2, even if unreliable, and with a focus on defense plus the ability to regen the shields, it might be decent.

Anyway, I was mainly trying to get away from S-foils into something less... flappy.

Oh wait

3rdrelevant reason for no sfoils

Model wings dont actually move

incidentally, I'd rather have a simple fix

Title

At the start of Combat, if there is an enemy ship within your firing arc at range 1-3, you may assign an evade token to your ship

just nice and easy, enforces their roles as jousters, and pays homage to all the goddamn Tie Fighters in both A New Hope, Return of the Jedi and Rogue One that all love to tailgate X-wings in order to blow them up

also enables Juke, and who doesn't want that?

Edited by ficklegreendice
23 minutes ago, ficklegreendice said:

Oh wait

3rdrelevant reason for no sfoils

Model wings dont actually move

incidentally, I'd rather have a simple fix

Title

At the start of Combat, if there is an enemy ship within your firing arc at range 1-3, you may assign an evade token to your ship

just nice and easy, enforces their roles as jousters, and pays homage to all the goddamn Tie Fighters in both A New Hope, Return of the Jedi and Rogue One that all love to tailgate X-wings in order to blow them up

also enables Juke, and who doesn't want that?

Fickle, you are rapidly becoming one of my favorite posters. That's a great title that would actually help. I worry about it with Biggs though, but otherwise I love it. Admittedly though the Biggs problem is solved by just outflying him.

1 hour ago, lkb57 said:

Really? Poe closes and opens his S-foils in the Force Awakens to maneuver through some tight spaces. Not saying it happens a lot, but it does happen.

Yeah, happens once, done as a trick by a specially gifted pilot. Let's do that as a general rule for the ship !

Flapping U Wings is different. We see them in action with their wings in both positions. We never see an X Wing in action with their wings closed. Not once. The only time Poe does it isn't to gain speed or agility, it's to fit through a narrow gap and once he's through he immediately opens his wings again.

And besides, the pivot wing upgrade is nearly Salvage Crane levels of stupid. They might be the game designers, but even monkeys fall out of trees, you know?

Edited by Chucknuckle

Fickle, I like your idea. I think that it could be a "T-65B" title. So I made this:
T-65B X-wing
Rebel Alliance only. X-wing only. Title.
At the start of Combat phase, if there is an enemy ship inside your firing arc at Range 1-3, you may assign an evade token to your ship.
Cost: 0

T-65C-A2 X-wing
Rebel Alliance only. X-wing only. Title.
You may treat your 3-speed [straight] manuver as a green maneuver. When you reveal [koigran] manuver, you may increase or decrease your speed by one.
Cost: 0

These titles are compatability with HotAC and could give the X-wing a kick.

no reason to deny the poor T-70 :(

it's far worse off, and while regen poe is neato he's getting pretty screwed over by stuff like hotshot copilot

7 hours ago, ficklegreendice said:

Title

At the start of Combat, if there is an enemy ship within your firing arc at range 1-3, you may assign an evade token to your ship

[...]

also enables Juke, and who doesn't want that?

Also, Swarm Leader could be a thing with X-Wings.

13 hours ago, Kharnvor said:

(...)

And for the record, lasers on the wingtips are a really bad idea. Y-wing and TIE Fighter (and similar ship) laser placement is ideal. B-Wing laser placement is one of the worst along with Arc-170.

That one here is a far better array: cannons in the mid, close to the cockpit. Thrusters long way out. -> better accuracy and maneuvrebility. Wrong universe, though ;)

latest?cb=20120814152627

As for the ARC and the B-wing: Both are supposed to have large and really heavy hitting cannons. For cooling and maybe hazard reasons you might want to have them far out on the superstructure. Still messes a lot with acvcuracy.

On 1/24/2017 at 11:57 PM, Darth Meanie said:

Listen kid, the T-65 was last years model. Either pony up for a new and shiny T-70 or go to Tochi Station to pick up some power converters for your out-of-date T-65. Either way, you're flying an X-Wing.

Um sir... I need another bad rebel ship to share the spot with E wings in a rebel veterans pack that would not be justified without it.

The issue with fixing the T65 is doing it while not breaking the T70

12 minutes ago, rafcpl6868 said:

The issue with fixing the T65 is doing it while not breaking the T70

again, no it isn't

I have no idea why people are still on about this

the T-70 sucks . Fun as hell, mind, but completely terrible from a competitive standpoint. If anything, it needs the fix even more than the vanilla X, because it was stated to be even less cost efficient than the vanilla X

(and so was the FO relative to the Tie Fighter, for that matter, but the FO at least got green turns and the utter ridiculousness of Omega Leader's ability; it also got to be overcosted relative to the incredibly efficient tie fighter resulting in it not being so terrible)

it is absolutely abhorently priced to the point that only Poe crutching on the amazingness of thrusters + rebel regeneration saw any competitive play

note "saw" because I have no idea what he's doing now. Certainly not hanging around the top tables, or near anything with hotshot copilot

so I think we can safetly say that the gulf between Poe and any other T-70 pilot isn't as wide as the one between Corran-freaking-horn and the other E-wings. We don't have to worry so much here

basically, you want to make both of them more efficient (ie plain better at modifying dice)

that way you get a very efficient jousting X-wing and a not-so-efficient-but-not-balls-out-terrible fancy T-70

Edited by ficklegreendice

And it is relatively easy to create an upgrade that is not very interesting for Poe; his title and modification slots have some good competition.

Save the x-wing, but not forget about e-wing, favorite of all new players.

Seriously, every time i introduce someone to the game, they want to play some 3att/3agi ship and ewing is the only rebel ship to provide it, combining with r2d2 you get some nice defence. But they're so friggin overcosted it hurts my eyes to play against ethan ebaht with lone wolf r2d2, shield upgrade and fcs. I would like some chaardan refit type fix. If you are worried about corran, just make it "PS 7 or lower." Add Jaina Solo PS9 with some totally overpowered ability to a pack and it becomes great pack.

Only problem there is Jaina Solo doesn't exist anymore, and I don't think FFG can use Legends material that's directly contradicted by new canon material.

Why not? X-wing alredy mixes stuff so much that if you want to, you can create squads that don't make sense at all. If somebody wants to run a squad that's true to the story, they will do it regardless if jaina is relased or not.

And Jacen's shuttle is relased tommorow ;)

Yes, but they can only use Legends stuff if not directly contradicted by Canon. You actually just reinforced my point - Jacen has been usurped by Ben, and Jaina just disappeared... or is her name now Rey? :)

9 minutes ago, Kharnvor said:

Yes, but they can only use Legends stuff if not directly contradicted by Canon. You actually just reinforced my point - Jacen has been usurped by Ben, and Jaina just disappeared... or is her name now Rey? :)

No...just...

noooo1.gif?w=640

19 hours ago, ficklegreendice said:

again, no it isn't

I have no idea why people are still on about this

the T-70 sucks . Fun as hell, mind, but completely terrible from a competitive standpoint. If anything, it needs the fix even more than the vanilla X, because it was stated to be even less cost efficient than the vanilla X

(and so was the FO relative to the Tie Fighter, for that matter, but the FO at least got green turns and the utter ridiculousness of Omega Leader's ability; it also got to be overcosted relative to the incredibly efficient tie fighter resulting in it not being so terrible)

it is absolutely abhorently priced to the point that only Poe crutching on the amazingness of thrusters + rebel regeneration saw any competitive play

note "saw" because I have no idea what he's doing now. Certainly not hanging around the top tables, or near anything with hotshot copilot

so I think we can safetly say that the gulf between Poe and any other T-70 pilot isn't as wide as the one between Corran-freaking-horn and the other E-wings. We don't have to worry so much here

basically, you want to make both of them more efficient (ie plain better at modifying dice)

that way you get a very efficient jousting X-wing and a not-so-efficient-but-not-balls-out-terrible fancy T-70

Both attempt to be all around ships and are overshadowed by the more specialized ships. So I will agree with the lack of generics on the table.

Here is a quote from the "Rogue One Ultimate Visual Guide" ( emphasis mine):

Emerging onto the rapidly evolving stage of starfighter combat, the Incom T-65 has carved out its niche as the ultimate space superiority fighter-- the measure against which all other fighter designs are compared. In this frame of reference, the T-65 has no major weaknesses. It is a swift, maneuverable, well-armed and well-armored combat vessel. There are examples of other craft that exceed the X-wing in these capacities, but all include a compromise that leaves an exploitable weakness.

They also say the Rogue One version is a T-65C-A2. I always thought they were T-65Bs at this time period...

7 hours ago, evanger said:

T-65C-A2

found a title

I love the T-65, and I'm not sure it needs a fix. Integrated astromechs (and the bots themselves) really add a lot of versatility / durability. There are a lot of super powerful combos in the game now, and power creep seems to abound, but comparing the t-65 to other non-uber ships, I feel like it's on par. My group plays casual, most of the people who play in my group have never played in a tournament, and they are not into net listing, but flying what they like. Our lists aren't terrible, but they are not the sharp point of the "meta" either. T-65s seem to do just fine in that environment. I think it is in a better place than a bwing or a y-wing, and better than a tie bomber, even after the vets tweaks. Just the experience from our own tables mind you. I have nothing against competitive play, and I have played a few small tourneys, but I sometimes think the uber competitive meta think is what robs this game of some of it's fun and list diversity, bu that's a different thread. In our admittedly small group, the T-65 does just fine.

Naked blue squadron b-wing is 22 points

Rookie with R-2 and IA is 22 points - same firepower, much better dial, comparable, perhaps superior surviability (given that you can choose which hit to cancel)

I like my bwings, but I'd say 4 rookies would beat 4 bwings pretty reliably in a straight up dogfight.

a year or so ago, the bwing was considered to be among the best bang for the buck, and one of the reasons the T-65 got pushed aside. I say it's back on par with IA. Only downside is it ties up your mod slot