Currently, this is where I sit....last night this list worked out wonderfully. The only gripe is now I need to push damage on ships SOONER rather than later...and I'm leaning towards spending my 500 points this way:
Salvation - add intel officer and XI7 (use the brace, you lose the brace) add in CF and sato black dice....you become VERY VERY NASTY
AFMK 2 - add paragon (for extra dual arc black dice goodness) and TRC, now I chose TRC to push more damage...I RARELY use that evade.
AFMK 2 - add gallant haven (the one that is closest to the action/fighter screen) and TRC for you guessed it...more fun damage
Now that puts me at 500 on the nose...t
I mean maybe dumping TRC for intel officer on the frigates could be worth while, my foe had motti and he used brace quite a bit once those redirects went belly up.
Sato cc
Author: GottMituns205
Faction: Rebel Alliance
Points: 460/500
Commander: Commander Sato
Assault Objective: Targeting Beacons
Defense Objective: Fighter Ambush
Navigation Objective: Solar Corona
Assault Frigate Mark II B (72 points)
- Ordnance Experts ( 4 points)
= 76 total ship cost
Assault Frigate Mark II B (72 points)
- Ordnance Experts ( 4 points)
= 76 total ship cost
Modified Pelta-class Command Ship (60 points)
- Expanded Hangar Bay ( 5 points)
= 65 total ship cost
[ flagship ] GR-75 Medium Transports (18 points)
- Commander Sato ( 32 points)
- Bright Hope ( 2 points)
- Expanded Hangar Bay ( 5 points)
= 57 total ship cost
Nebulon-B Support Refit (51 points)
- Salvation ( 7 points)
= 58 total ship cost
1 Tycho Celchu ( 16 points)
5 A-Wing Squadrons ( 55 points)
1 Shara Bey ( 17 points)
1 Hera Syndulla ( 28 points)
1 Green Squadron ( 12 points)