I actually don't feel the things have gotten too bad, but I think one's time in this game and experience in others will shape that view.
I started X-Wing just before the Punisher came out. My gaming experience spans from the late 80s and involves lots of board games, a couple limited stints into magic and V:TES, a good deal of non-core GW, lots of Mk1 WM/H, and forrays into more obscure minis games like Demonworld.
I do think that the essential pieces of this game have entailed the designers painting themselves into a corner to an extent. When the average range of differentiation in red & green dice pools is 2-3, you don't have a big pallet to paint with as you add new stuff... and the market model compels you to add new stuff. I feel that they have been finding creative and resourceful work arounds for this, but it is a problem that could be solved with XW2.0 having larged dice pools so they could have ships with 6 green dice being a bit less fragile than ones with 5 or 4. Red dice would be upped accordingly. It also allows for more opportunities to do limited 1-die manipulations with cards etc. As long as they don't overdo the modding, I think it would work as long as mods that affect all dice in a throw are left out. If hulls/shields are left on the low side, it would it would entail many ships popping outright on a flubbed roll. To me, that matches the movie combat for mooks. It also adds more things that I cannot account for which make the game more interesting and fun. Dice haters will differ.