Mulligans are either simultaneous or you flip a coin to see who goes first.
You may "decline to act" if you have consecutive actions. Declining =/= passing.
Taking an action that doesn't change the game state (exhausting Backup Muscle with no counters on it) now qualifies as passing. They're preventing infinite loops that would indefinitely stall the game.
Damage dealt to a character in excess of its health is now ignored, regardless of whether or not that character is defeated. The big change here is that Second Chance effectively re-sets a characters HP to 5 if it would be reduced below zero by a single source of damage . Resolving multiple dice should be the same as before.
Inherent dice ability section added. Basically, some dice now have static effects that exist regardless of which zone the corresponding card is in. Relevant cards/dice: Diplomatic Immunity, Launch Bay, anything with a special face.
Italicized text is now officially just a reminder, and does not override the RRG.
Additions/adjustments to the multiplayer rules.
Force Training's modality clarified; you must pick two different options.
Edited by WonderWAAAGH