So in ships combat each round consists of 30 minutes of shipboard action in which case what is the purpose of initiative?
Initiative makes sense when two people are fighting in rounds of a few seconds - it then really matters who manages to get their shot off a fraction of a second faster for example.
But if two ships are blazing away at each other for 30 minutes firing hundreds or thousands of macro cannon shells at each other surely initiative is now meaningless?
Both ships should do their damage simultaneously at the end of the strategic turn?
It more realistically portrays the drawn out nature of capital ship battles (back in the old days).