Card: Warpstone Meteor - #96
Description: Forced: After your turn begins, each player must corrupt one of his units in this corresponding zones or deal 1 damage to his capital.
My question is, during the begining of my turn, can I uncorrupt a unit in that zone first, and then re-corrupt it so that I don't take damage? Or does the card effect take place first?
Also, I'm trying to determine how advantageous it is to play this card. Assuming each player has one unit in the corresponding zone, I would have one unit constantly under the effects of corruption. The opposing player would only be under the effects of corruption during his defending phase (Since he can uncorrupt during the beginning of his phase).
Does a unit that's corrupted still contribute power to that zone? (Such as cards or resources) Can a corrupted units obtain resources on a quest? Can they trigger actions or forced effects?
Finally, do you have to uncorrupt a card each turn?
We ran into an interesting scenario. I had the quest Defend the Border active:
While Defend the Border has 3 or more resources tokens on it, redirect the first point of damage done to your capital each turn to another target unit or capital.
I would refuse to uncorrupt my unit and take the capital damage and instantly redirect it, taking out strategically placed units before my opponent could collect cards or resources.