I can go combat/sneaky. Sharpshooter, maybe?
High post rate pbp/pbf, interested?
Ok so unless someone else is up to gm, then I think we found ours!
Once I learn the ropes if be happy to round robin GM duties, so you can get some player time in!
Ok so do we wanna say character sheets submissions by Thursday?
Speaking of, K how many players do you wanna manage? And any specific character creation guidelines? Start credits, obligation, duty etc?
It would also be great to have a good origin, or at least introduction for each character, what do y'all think?
-Benjan Meruna
Sneaky sharpshooter
-Richard b.
Bothan face pilot/co-pilot
-Imperial
Either works, my character might need that bodyguard at least early on... but v really it all sounds good do your choice...
Anyone I missed?
Well, given the limitations of PbP, I think it'd be better if we start with the team already formed, with the assumption that we all know each other, and have worked together in the past - this way we don't have to spend too long on a series of meet-cutes?
How does 4-5 players sound?
Character creation, I'd say just follow the book. Spend time thinking about your obligation and motivation, I love good, compelling hooks, please. Sounds like y'all will need a ship, too. I'm good with that. Y'all talk about what you want your background as a team to be and I'm pretty flexible on the ship you get. As long as its not TOO powerful to start :).
Do you want to a picaresque, episodic and gallivanting all over the galaxy, or do you want more focus and long term conflicts? I'm fine either way, but if we want to start soon, I just need to start rolling plot around in my head.
Finally, if you don't mind, I'd love a character sheet and a short narrative about the character from each player by Saturday, if that's reasonable? Then I can get everything put together over the weekend, and we can start Monday or Tuesday. Does that give you guys enough time to coordinate which players you want, and to make a basic relationship with each other?
Final request - can someone set up the forum for us?
Imperial - I'd suggest something problem-solving oriented. If we build the party around the idea of fighting lots of pitched battles, then we run a lot of combat, and in my experience, that kills PbP fast. Not that I'm avoiding combat altogether, but...
Also whats everyone's preference for hosting site?
What time period? I'm thinking close to ordinal trilogy buy I'm game for slightly before slightly after or during.
Also what about posting rate? I'm thinking 2 times daily with off days, what's the GM think?
2 times daily works great for me. Time setting, I'm flexible, but before or during has the best spread of canon source material to work from #lazygm
Hi,
I'd be up for playing if you're still looking for players?
Niktos Archeologist. His son kidnapped by some enemy, now trying to find kidnappers/ransom/general help from the Rebellion. Kinda two Harrison Ford characters (but not the SW one) wrapped up in green scales. Brains and a bit of violence.
though looking at things, still waiting on a GM yes?
Oh oh and can post 2-4 times most days....
Edited by No:12Post req
Let me know, also, what the general ethos of the group is. Idealists trying to overthrow the empire, money-grubbing criminals, traveling paladins helping people who deserve it, etc.
Sat is good.
What's our max obligation! I have a character rolled up with 30, but he's got a good backstory of why.
I think fitting some episodic missions, that start to develop into a more grandiose safe sounds like a happy medium. The more we interact with galactic events the more big baddies we attract.
How about a compromise on intros... What do you think of this pitch...
2 characters, I'm thinking face +1 other decide to "get the band back together "
face +1 other have to break our leader out (whose the leader?) of jail or something. One of them "knows a guy", me, who can help.
Its half n half
I like OT for a time setting. I'm thinking of having the character be former Imperial, so he'll probably be somewhat stereotypically jaded. The rest depends on how closely we're tied to the Rebellion.
Also, are we doing Obligation + duty as well? That combination can give a pretty hefty XP+credit bonus if you're willing to put yourself in a hole to dig out of. Can be good or bad, depending on the group.
Edited by Benjan MerunaTheShard - sure, that sounds fine with me. I can accept 30 obligation, but the team needs to discuss it, since it means we'll spend a lot of time triggering your obligation :).
OT?
I think the A-Team is a good theme for mortality, a steady and true leader with some mostly good but complicated teammates who he gives purpose to.
It very well might get nasty too considering its 10 bounty, 15 debt to a Hutt, and 5 because he's Omwati, and well omwat is kinda Tarkin's little experiment if we go original trilogy(that's what OT is!!)... And if the right imperial ids him as omwati he's high risk.
Which brings me to another question do you mind if I'm Omwati? And that he has prosthetics (for fluff no mechanical advantage, in fact I'm willing to take a disadvantage from them being shoddy)?
The Omwati I wrote up as
123222
Add boost die for visual based perception checks
And one free rank of either computers or mechanics. Both always career skills (which is a little irrelevant as I'll be a technician anyways).
Wound 9 strain 10
100xp
Edited by TheShard
Shard: So, you want to play the Omwati as they are in legends, and you want to play one from Omway, who was trained in Tarkin's program?
Sorry, my mistake. Keshalyi, do you have space for another player or all full up?
The Shard started this shindig, so I'm letting him form up the team of players he wants, as long as its limited to 4-5. I have no problem with your character, but he would know better than I how many slots are still open, what fits the team, etc.
I could play as a Spy-Scout, that would still work with the background I had started working on, a Kyuzo working closely with the rebellion after his small clovoc joined.
Keshalyi, are you ok if a character only has only duty, I don't have the obligation rules yet, if I need them I can check to see if a local store has the EotE core book.
For where we meet http://roleplayinggames.net/ sounded good, if it has star wars roleplaying dice.
Edited by Imperial StormtrooperI think we are at 4 so we have one open slot.
Yes I'm all Eu/legends...
Well he was only an early entry he failed out, and his was supposed to be killed, but to enterprising young imperial officers thought a failed Omwati is still pretty smart with tech he'd probably be worth since money as a slave... So they sold him to a Hutt. But they had to make it look like he died so he got pretty mangled. And now he owes the Hutt for fixing him up and saving his life, but well in order to be in this group he has to escape, well there is the bounty.
Duty vs Obligation I leave up to y'all. It really is a question of where you want the focus of your group to be. As long as the team agrees on it, I'm ok with it. TheShard, sure that sounds fine.
I've got to get some work done now, I'll be intermittent for the rest of the afternoon.
If there's enough room for more, I wouldn't mind jumping in. Following the A-Team analogy, I was thinking I could play the group's H.M. "Howling Mad" Murdock. I know you have a pilot on hand already, but I was thinking maybe a Gunslinger / Thief / Smuggler combo, a real crazy rootin', tootin', six-shootin' type.
Y8-RP used to be a security droid, a particular model used in the pre-Imperial era as a constable, marshal, or peacekeeper in certain Outer Rim settlements lacking a lawman. In the infancy of the Empire, his settlement, a small village on the planet Pendaxa, was inadvertantly decimated amidst a Western Reaches Operation during the Imperial reconquest of the Outer Rim in 17BBY. Y8 himself was damaged by a proton bomb explosion. One of the few survivors, an old mechanic named Shul, found and repaired the droid using whatever spare parts might be available. Shul, however, was not a slicer - knew little about programming at all, in fact - and was unable to affect Y8's slowly-degrading memory core.
The droid gunslinger slowly devolved into whatever amounts to madness for a non-organic.
Oh, he still has his moments of lucidity, and once he "clicks" with someone, he's loyal to a fault. But he can be a bit unpredictable.
(Also, if we do round robin style GMing, I'm more than happy to take my turn. I was going to offer, but Keshalyi beat me to the punch. *grins*)
Edited by Simon RetoldI have most books as PDF s so if there is something you need, I can always supply it.
I think duty works if your either the leader or rebel liaison, trying to keep us on target and not do stupid crazy crazy stuff... Which we'll end up doing anyways.
I'll probably stick with Obligation. I'm thinking my character will be fairly cookie-cutter, just an Imperial who deserted because he lost a family member (I'm thinking niece) to the Empire somehow. It'll probably go something like this: