Whose our Hannibal?
High post rate pbp/pbf, interested?
I think Richardbuxton was interested in being our face?
I thought Face was the face...
Just to check: Starting obligation is 15?
Thought in book it's 10
Yea face is face, he'd be a good 2nd in command...
Unless our last character slot is for our leader, it's between Ben an imperial either of you game? And would one of you care to play our rebel liaison(handler)?
So if our starting Obligation is 10 then the limit everyone has is a maximum of 20. Also your not supposed to benefit from more than one Ob/Duty/Morality. I'm happy to ignore both those rules if that's what people want, in which case what will be our limit? It's probably easier to think of it as what's the total benefit we can gain?
I'm thinking Nir Dah'roh will have an Obligation of Dutybound to the Bothan Spy Net and a Duty of Intelligence to the Rebellion.
33 minutes ago, TheShard said:Unless our last character slot is for our leader, it's between Ben an imperial either of you game? And would one of you care to play our rebel liaison(handler)?
So that's a "no" for Y8-RP , then?
I would prefer not to play a leader, most of the other characters that I have created would fit into that role, but I'd be happy to play as a liaison. Also did we reach a conclusion on if we are using just obligation or obligation and duty? Either way I think I'm going to need the obligation rules.
Edited by Imperial Stormtrooper
We aren't ignoring you y8 rp, just trying to figure out party needs before we decide.
Ok so we have our rebel liaison. Either our face or imp you two decide between you two.
Ben any thoughts?
I think the character I have in mind is going to be a pretty stereotypical loner sniper, so I'm not sure he'd make a good leader OR liason, sorry.
Ok so do any of the others who expressed interest wanna play our Hannibal?
I'm not sure what type (as in career/spec) of PC you planned on/expect the liaison to be, but judging by their NPC stats they don't really seem to have one. So if I'm going to be the liaison I was thinking that the character (mechanically) will be basically the same as the Spy-Scout that I was planning, but perhaps with a non-career skill like negotiation, ranged (heavy) or discipline, I figured I'd let you know in case you had planned on a specific career for the liaison.
Also since it seems the only restriction on our starting ship is a GM ruling, allow me to make a suggestion, the YV-929 Armed Transport It's silhouette 4, so it gets the maneuvers, it has a decent anti-fighter armament, plus 3 concussion missile launchers (minor wording issue here might need gm ruling), it has a crew of 4 and can carry up to 10 (including crew), and it is slightly less though than a Lambda.
It's more of a role then what career.
So I think your choices are fine, who was the liaison in rogue one? Seems similar to your idea. I'd say duty makes more sense for you unless you got a good rp reason not too. That's just my opinion however.
I'll look at that ship.
I was hoping "no disintegrations" would be out by now cause I was thinking the yv-666 is perfect. It's big enough to eventually mod and turn into a monster, and it can fit all our crew. It's also fairly inconspicuous, it's a big box. But I could see it eventually having a workshop, slicing suite, and still have some options.
It's more of a role then what career.
So I think your choices are fine, who was the liaison in rogue one? Seems similar to your idea. I'd say duty makes more sense for you unless you got a good rp reason not too. That's just my opinion however.
I'll look at that ship.
I was hoping "no disintegrations" would be out by now cause I was thinking the yv-666 is perfect. It's big enough to eventually mod and turn into a monster, and it can fit all our crew. It's also fairly inconspicuous, it's a big box. But I could see it eventually having a workshop, slicing suite, and still have some options.
I still want to play and I have no problem playing a Hannibal type character.
36 minutes ago, TheShard said:It's more of a role then what career.
So I think your choices are fine, who was the liaison in rogue one? Seems similar to your idea. I'd say duty makes more sense for you unless you got a good rp reason not too. That's just my opinion however.
I'll look at that ship.
I was hoping "no disintegrations" would be out by now cause I was thinking the yv-666 is perfect. It's big enough to eventually mod and turn into a monster, and it can fit all our crew. It's also fairly inconspicuous, it's a big box. But I could see it eventually having a workshop, slicing suite, and still have some options.
Sounds good, this probably needs to be answered by the GM; what is the starting duty that we are using (if a PC has duty), before using it to add credits and/or XP? The book has recommendations but I don't know if were using those.
Agreed.
I'm all for lots of duty and obligation, it forces us to rp the baggage complicated characters bring to the table... Also it allows for people to play the reluctant hero but have a reason they are here helping, at least till they get sucked into the cause.
But its up to the GM.
Lets stick to what the book offers for your starting entanglements (duty or obligation). If y'all WANT to add more duty or obligation, that's fine, but lets stick to the original for how much XP we get (i.e., there's a limited amount of duty that can be traded for XP/Money)
Just now, keshalyi said:Lets stick to what the book offers for your starting entanglements (duty or obligation). If y'all WANT to add more duty or obligation, that's fine, but lets stick to the original for how much XP we get (i.e., there's a limited amount of duty that can be traded for XP/Money)
Sounds good. I believe that was 10 obligation for EotE character, what duty would we be starting at?
Also, I'm game for increasing it if other people are. Good sniper rifles are expensive .
380000 credits seems a bit steep for a starting ship, to me. That seems like something we'd have to save up for :D. Let's keep it closer to, say, 150K
The book recommends that the party have between 30 and 50 to start off with, and since only two of us so far have stated that we intend to use duty, that would be 15-20. Here's how the recommenced it in the AoR core book :
Players using duty: Duty:
2 20
3 15
4-5 10
6+ 5
So since two of use have stated that we will be using duty (so far), that would be 20 each? What do you think keshalyi does that number work or would 15 be better?
EDIT: since its now three of us using duty, definitely 15 then?
Edited by Imperial StormtrooperWell, make sure that count includes me, I'd like Duty as well if we're using it.
The book isn't really designed around having a party with both mechanics in play. My general philosophy has been to roll against a single table with duty and obligation on it, if that works for you guys.