Prediciting Jabba the Hutt

By atkrull, in X-Wing

if you play "the Jabba" card during a game then you have placed a challenge. "The looser must buy Pizza after the game"

"This post was a paid advertisement from PIZZA THE HUT"

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I don't know what ability will have Jabba the Hutt, but I can predict another thing:

if this card will have useful, actually playable ability, making it common in tournaments soon army of vocal whiners will show up creating gazillions threads in this forum, with "brilliant" propositions how to nerf this card to make this game "fun".

I found my reminder token:

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MicroMachines

I think the real question is going to be, will Jabba or any other Scum crew have an ability that is as good or better than Zuckuss? If Scum gets an equivalent to the CR-90 or Raider, having the ability to force defenders to reroll defense dice on every attack made by the ship (fully loaded we're talking about ships capable of attacking three or four times per round) for 1 point is crazy good. Plus, huge ships don't care about stress so the only drawback to Zuckuss on small/large ships is gone when he's on a huge ship.

Any Scum crew for huge ships is going to immediately get compared to Zuckuss until they errata him ("small or large ship only" would be my guess). Of course, there also might never be a Scum huge ship capable of making multiple attacks. Maybe they'll go in a different direction with them (Super Party Bus).

Edited by pkreynolds

I think making Zuckuss "small ship only" would pretty much fix him. He can still keep aces in check without making Dengaroo a stupidly overpowered monster.

Super Party bus will have 5 illicit slots with a Hotshot Heavy Laser cannon, and Jabba crew that prevents them from being discarded...

I think Jabba is going to be something like a bounty. You select 1 enemy ship at the beginning of the first round, similar to agent kallus. When any friendly ship acquires a TL on that ship they may perform a free focus action. Kind of follows the theme. Jabba sets a bounty and when u find the bounty and target it, you focus on taking it out. I think it seems like it should be 2 crew due to his size but to make him playable I think 1 crew slot. 5 points.

Nailed it! Only off by 3 point