*minor spoilers* = ship names+classes and what mission they are from
So my group have been pretty lucky with the missions they have been presented, they were able to acquire the YV-666 "The Vagrant" from the "trouble brewing" mission (currently missing as a player who will not be returning has "Borrowed" it) and they were able to take a modified YT-2400 "Nightflyer" from the "beyond the rim" mission as well as the imperials skywatcher class scout ship "the deep dark", the Nightflyer having its modifications moved to the players ship of the same class and currently being rented out to the rebellion and the deep dark being given to the rebellion.
My concern is currently as the players are only a few missions in and they intend on selling the seemingly growing fleet of ships they have gotten for a large payout after which the group will be able to buy anything they want too quickly instead of earning it. while i know their characters would be able to do this I see this kind of like cheating like in a computer game, sure you can buy the best stuff but then alot of the challenge and sense of accomplishment is gone.
Am i right to worry about this? and if so any ideas on what i can do to lessen the damage done if they did decide to sell a ship?
current ship status
PCs first ship "Centry Raven" = taken the upgrades from the Nightflyer so its better then stock now =P (a price for transfering mods was payed)
The Vagrant = Lost after large investment in repairs. I was thinking on making a hard mission for them to earn it back but id think I would need some stats for the ship which are nowhere to be found
The Nightflyer = Rented to the rebellion for if i remember correctly 200 credits a week (thankfully not sold yet but could be sold later)
The Deep Dark = Donated to the rebellion (PCs didnt want to be flying around a imperial ship drawing attention to themselves)
Now my group is rotating GMs for different missions so I wont be GM for 1 or 2 missions more so I hope nothing happens on this front till then