Help me and everybody else understand the CC slush fund

By thecactusman17, in Star Wars: Armada Rules Questions

So I was told earlier that you can buy upgrades and count them towards a "slush fund" of unequipped upgrades. However, it was described as counting towards your CC fleet total (500 points).

As I understand it, this means that you can buy upgrades, equip them, unequip others, and use the new upgrades. But now your new and old upgrades are both counted against your point total.

For example: I want to give my Star Destroyer X17 Turbolasers (6pts). But I already have Heavy Turbolaser Turrets (6pts) in the Turbolaser slot. According to the "slush fund" description, I am now on the hook for 12 points vs my 500pts fleet total, because I have both upgrades for my fleet.

Is this correct?

Yes. This is correct.

After the first round you can unequipp upgrades (not titles) and not run them on any ship. But they still count towards your total fleet points.

So basically, they actively harm you?

Because that's what I call a 12-22 point upgrade.

Oh! Interesting... The CC looks amazing. It represent really well what happens when you spend you resources in useless stuff or at least in old fashioned armament as the war progresses.

Maybe a house rule with a black market which let you trade the old upgrades with your allies with some points penalty?

EDIT: something like you recover half part of the value rounded down. For your ally the cost could be the same or maybe the half. Pepper as you wish.

Edited by ovinomanc3r

So basically, they actively harm you?

Because that's what I call a 12-22 point upgrade.

Yes, they harm you. Make a bad purchase or two, and you're stuck with them.

Putting them on a ship and having it permanently destroyed is the only way to get rid of unwanted upgrades - costly and time-consuming.

Right now, for example, I'd rather have RBD than ECM on my Demo. But I'm kind of stuck with the ECM...I could buy RBD of course, but that eats into my fleet total. Meh.

I've seen some house rules on this:

A) You're free to disband upgrades (and squadrons) you don't want. Points are wasted, but at least they don't count vs the fleet limit.

B) Upgrades in the "pool" don't count vs your fleet points. So you can keep spares around and tailor the fleet to fit your needs before each round of battles.

Just keep in mind that these tweaks tend to favor those fleets already in the lead, as they are the ones who can afford these swaps.

So basically, they actively harm you?

Because that's what I call a 12-22 point upgrade.

Yes, they harm you. Make a bad purchase or two, and you're stuck with them.

Just keep in mind that these tweaks tend to favor those fleets already in the lead, as they are the ones who can afford these swaps.

Yeah, some of the odd little rulings are in CC to make sure one team doesn't get too far ahead. Keeps it balanced.

Same for the refit points being separate from resource points and not carrying over.

So basically, they actively harm you?

Because that's what I call a 12-22 point upgrade.

Yes, they harm you. Make a bad purchase or two, and you're stuck with them.

Putting them on a ship and having it permanently destroyed is the only way to get rid of unwanted upgrades - costly and time-consuming.

Right now, for example, I'd rather have RBD than ECM on my Demo. But I'm kind of stuck with the ECM...I could buy RBD of course, but that eats into my fleet total. Meh.

I've seen some house rules on this:

A) You're free to disband upgrades (and squadrons) you don't want. Points are wasted, but at least they don't count vs the fleet limit.

B) Upgrades in the "pool" don't count vs your fleet points. So you can keep spares around and tailor the fleet to fit your needs before each round of battles.

Just keep in mind that these tweaks tend to favor those fleets already in the lead, as they are the ones who can afford these swaps.

Except that those trailing can't swap, leaving a bad fleet to either reset or intentionally kill ships with bad upgrades.

I'm not saying CC is an RPG, but most campaign systems allow you to drop at least some equipment as it becomes outclassed or obsolete.