It is very early to call but the Pelta needed a Weapons Team (WT) slot. It isn't great without it.
- With WT there is nothing that would be too degenerate. 1) It has 2 Red Dice and is Speed 2. There is nothing to fear from Gunnery Team.
- The Pelta is the only nautral black dice battery ship without WT. It can take Expanded Launcher, APT, Flechette andddd has no reolls. Why bother? Why would they release flechette and give no Rebels no viable ship for it.
- It's so weak and lacks defensive options and speed so who cares if it has a WT slot. It's more expense on a defensively weak ship, that's the trade off
- At the price the Guppy is better for Squadrons. Flight Controllers, Boosted Comms, ECM, Speed 3, average battery. Why pick Pelta for a squadron pusher with so many downs?
I fully support asymmetric design but this seems like a missed oppurtunity, maybe to serious a charge but actual bas design. I think Rebels deserve a second WT carrier. This is from an Imperial player.
Summary: perhaps they felt Pelta would be too strong for the squadrons with Flight Controllers, considering that any other WT is of very limited value on the Pelta I don't think any issues would arise considering:
- VCX relay 1
- Squadron 3 if Boosted Comms but even Raymus at 4 is not terrible and seems pretty fair anyway
- The Pleta is defensively weak so the more upgrads you put on it the juicer target it is
PS: don't play much rebels, haven't tried entrapment stuff which is rated highly but still the Pelta really pines for a WT slot. To me it makes 0 sense that it doesn't have it.
Edited by Trizzo2