Trying my hand at something a little different than I've been doing. I've always wanted to do a double mc80 fleet, but the massive amount of squadrons I usually face and it be easier to counter with more squadrons has kept me from trying such a low squad/low activation build. I'm looking for any constructive feedback I can get. I haven't put this on the table yet, but hope to soon.
Simply put my idea would be to be second player to play my objectives. The hope being that with station assault and contested outpost that I can favorably deploy so they either have to come at me and get tag teamed by tons of MC80 dice or in the case of Solar Corona, at least give me some positioning advantage and potentially make the hopefully already upgraded to be tough-as-nails to take down, even tougher to the point that they do more damage before any of them fall if they fall at all. My hope with the fighters is that they provide enough of a screen and flexibility that I can mitigate the threat of rhymer and rebel bombers. Thanks in advance for any feedback, and MTFBWY.
Rieekan's Bread & Butter Pickles
Author: Scummy Rebel
Faction: Rebel Alliance
Points: 397/400
Commander: General Rieekan
Assault Objective: Station Assault
Defense Objective: Contested Outpost
Navigation Objective: Solar Corona
[ flagship ] MC80 Assault Cruiser (114 points)
- General Rieekan ( 30 points)
- Home One ( 7 points)
- Damage Control Officer ( 5 points)
- Projection Experts ( 6 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- H9 Turbolasers ( 8 points)
- Leading Shots ( 4 points)
= 186 total ship cost
MC80 Assault Cruiser (114 points)
- Defiance ( 5 points)
- Damage Control Officer ( 5 points)
- Projection Experts ( 6 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 152 total ship cost
1 Tycho Celchu ( 16 points)
1 Shara Bey ( 17 points)
1 Rogue Squadron ( 14 points)
1 Green Squadron ( 12 points)