Regionals Data

By shmitty, in Star Wars: Armada

12 minutes ago, Brikhause said:

The full San Antonio results are not yet in. I am sorry but a lot of life things are happening and if I can get more than a scheduled 1hr to sit down I'll have all the lists typed up.

no worries. Real life comes first.

Not that it makes a difference, but I actually had the GR-75 Combat Refit in my list, not the Transports. Keith Ward #6. That blue AA came in handy a lot, too bad Toryn doesn't affect her own dice though.

Thanks for the work putting that together Truthiness.

Edited by WuFame

1 hour ago, Truthiness said:

I was glad to see Sato with scout frigates in there several times, sad to see his fleets not do so well. Also saw 2 Peltas, but similar results.

I was also impressed to see just how many Cracken fleets there were, and they placed high. That's more fleets with Cracken than I've seen since he came out.

Edited by Parkdaddy
14 minutes ago, WuFame said:

Not that it makes a difference, but I actually had the GR-75 Combat Refit in my list, not the Transports. Keith Ward #6. That blue AA came in handy a lot, too bad Toryn doesn't affect her own dice though.

Thanks for the work putting that together Truthiness.

Roger that!

Now that I'm looking at the lists all together instead of piecemeal, I can see my initial impression was very wrong. Plenty of Imperials at the tourney, but the top 8 only had a single Imp.

Edited by Truthiness
2 minutes ago, Truthiness said:

Now that I'm looking at the lists all together instead of piecemeal, I can see my initial impression was very wrong. Lots of Imperials at the tourney, but the top 8 only had a single Imp.

Whats also interesting is that that list (2ISD Jerjerrod) is almost the same as #19 list.

1 minute ago, pt106 said:

Whats also interesting is that that list (2ISD Jerjerrod) is almost the same as #19 list.

I played that list at #19 in my final matchup. Cracken feels like a strong counter to ISD1s.

10 minutes ago, Parkdaddy said:

I was glad to see Sato with scout frigates in there several times, sad to see his fleets not do so well. Also saw 2 Peltas, but similar results.

I was also impressed to see just how many Cracken fleets there were, and they placed high. That's more fleets with Cracken than I've seen since he came out.

I wonder if WWPDSteven being in the NE and winning Nova has something to do with influencing the local lists. I've had plenty of conversations with Reinholt about Cracken lists, and he took one to the Maryland regional as well. Justin experimented with him for a bit before ultimately going back to Rieekan. In the long view, no one has gone that route in the Texas meta because Justin's Rieekan list will do to it what he did to WWPDSteven's list at World's, but as long as you don't have an expert player running a balanced squadron list off of Gallant Haven, then your Cracken lists are tough to table, match-up well with a lot of the different list archetypes that are out there in the meta, and have good potential to absolutely put unwary opponents away.

Lots of good stuff to see here. Thanks for organizing and posting, Truthiness. Your blog has been one of my favorite stops since I joined the game and I always appreciate reading your thoughts and mental approach to the game.

2 minutes ago, Vergilius said:

I wonder if WWPDSteven being in the NE and winning Nova has something to do with influencing the local lists. I've had plenty of conversations with Reinholt about Cracken lists, and he took one to the Maryland regional as well. Justin experimented with him for a bit before ultimately going back to Rieekan. In the long view, no one has gone that route in the Texas meta because Justin's Rieekan list will do to it what he did to WWPDSteven's list at World's, but as long as you don't have an expert player running a balanced squadron list off of Gallant Haven, then your Cracken lists are tough to table, match-up well with a lot of the different list archetypes that are out there in the meta, and have good potential to absolutely put unwary opponents away.

Lots of good stuff to see here. Thanks for organizing and posting, Truthiness. Your blog has been one of my favorite stops since I joined the game and I always appreciate reading your thoughts and mental approach to the game.

I personally think if Steve and Justin's game had run to full length, the outcome was likely to have been different. Just my two cents.

3 minutes ago, WuFame said:

I played that list at #19 in my final matchup. Cracken feels like a strong counter to ISD1s.

I think he's not, especially in a double ISD list. What really happens is that the matchup becomes very skill-level dependant.

I will say it helped that I had 5 deployments. I was able to keep the corvettes out of close range of the front arc for the entire game. I find the MC80 titan matchup more scary IMO since there's much less safe places to run to.

The passive buff that Cracken gives is just super strong IMO. I was really happy to see JJ represented at the top table though, he's my favorite part of wave 5.

Edited by WuFame
1 minute ago, WuFame said:

I personally think if Steve and Justin's game had run to full length, the outcome was likely to have been different. Just my two cents.

I hugely beg to differ, we actually had like 10 minutes time to do another round, but Steven was the one who decided it was a no win situation. I had yet activated yavaris and between GH and my other flotilla I was set up to taking out at least his flagship if not another corvette whereas he was not going to get another good shot with any of my units. Not to mention I would have finished off his last yt's before turn 5 was over. If we had gone another turn the MoV would have been in my favor by at least another 100 points.

1 minute ago, WuFame said:

I will say it helped that I had 5 deployments. I was able to keep Cracken out of close range of the front arc for a long time. I find the MC80 titan matchup more scary IMO since there's much less safe places to run to.

That's why I'm saying that about skill level. Essentially ISDs vs TRC corvettes is a battle against time - how many corvettes do ISDs catch before all that TRC damage would start to drop them. (And every corvette killed will make killing next one easier due to the nature of activations game)

11 minutes ago, pt106 said:

That's why I'm saying that about skill level. Essentially ISDs vs TRC corvettes is a battle against time - how many corvettes do ISDs catch before all that TRC damage would start to drop them. (And every corvette killed will make killing next one easier due to the nature of activations game)

Since I know you are the expert of double ISD1s your opinion holds a lot of weight. It doesn't help my case that we don't have a lot of double ISD1 lists in Raleigh being mostly Rebel players. Haha.

You definitely make me second guess my position though, but I still feel unthreatened by the list personally. One day we'll have the pleasure of playing each other and you can make me eat my words. :D

Edit: Side note, I really expected to see you in Maryland

Edited by WuFame
2 minutes ago, WuFame said:

Since I know you are the expert of double ISD1s your opinion holds a lot of weight. It doesn't help my case that we don't have a lot of double ISD1 lists in Raleigh being mostly Rebel players. Haha.

You definitely make me second guess my position though, but I still feel unthreatened by the list personally. One day we'll have the pleasure of playing each other and you can make me eat my words. :D

Well, I'm basing my position on my own loss to WWPDSteven at Worlds. I saw how the fleet flies and what it can do and I believe that with the right strategy and some luck it is beatable. Once a corvette and activation advantage/parity is lost, it will fall apart - so any navigational mistake in Cracken TRC fleet is severely punished and hence my statement about skill dependence.

Just now, pt106 said:

Well, I'm basing my position on my own loss to WWPDSteven at Worlds. I saw how the fleet flies and what it can do and I believe that with the right strategy and some luck it is beatable. Once a corvette and activation advantage/parity is lost, it will fall apart - so any navigational mistake in Cracken TRC fleet is severely punished and hence my statement about skill dependence.

Good points. Steve is a much better player than I am, so you're sure to wipe the floor with me.

3 minutes ago, WuFame said:

Good points. Steve is a much better player than I am, so you're sure to wipe the floor with me.

I'm not so sure ;) And anyway I'm not talking about myself but trying to analyze the matchup in general. I feel that Jerry is a perfect commander to counter Cracken corvettes as it gives ISD running at speed 3 a lot of options in positioning.

4 hours ago, Brikhause said:

I hugely beg to differ, we actually had like 10 minutes time to do another round, but Steven was the one who decided it was a no win situation. I had yet activated yavaris and between GH and my other flotilla I was set up to taking out at least his flagship if not another corvette whereas he was not going to get another good shot with any of my units. Not to mention I would have finished off his last yt's before turn 5 was over. If we had gone another turn the MoV would have been in my favor by at least another 100 points.

Absolutely. Not only did @wwpdstephen make a couple of minor mistakes in that game that spiraled into huge consequences, but the GH bombers list just doesn't depend on ship batteries for damage output so Cracken's utility is pretty limited in that matchup.

23 minutes ago, Baltanok said:

Holy smokes, you guys like Cracken out there. I think you doubled his representation, and I'm only through the first quarter...

Probably related to Steven's influence. The Crackenator originated from our neck of the woods at the NOVA Open last year if I remember correctly. Helps that he made the top 4 cut at Worlds.

Edited by Truthiness

Interesting see an mc80 take the win, that almost never happens in Aus

1 minute ago, beefcake4000 said:

Interesting see an mc80 take the win, that almost never happens in Aus

We all had a good laugh at the top table before we left. Everyone was jokingly telling them "didn't you guys know large ships are dead?!" Nothing like seeing 2 ISDs and an MC80 for the top 2 cut to warm your heart.

1 hour ago, Truthiness said:

Probably related to Steven's influence. The Crackenator originated from our neck of the woods at the NOVA Open last year if I remember correctly. Helps that he made the top 4 cut at Worlds.

I won't deny Steve popularized the list, but it kind of builds itself.

The thought process worked like this for me.

Wave 2: Man, TRCs are really awesome on CR90s. How many CR90s can I fit in a list? Hmm. Quite a few. Alright but I don't wanna be vulnerable to squadrons and CR90s dont push squadrons all that well. I probably need a rogue. Oh look, there's one Rebel rogue and it's a pretty solid all around fighter. How many of those can I get? 8? Awesome. Time to waste money.

Wave 4: Man, Mothma is good with this list but Cracken is 4 points cheaper, and since I'm spending those evades on offense, it'd be nice to have Cracken passive ability instead. These 2400s are good, but they'd be even better with something to occasionally push them and someone to give them dice reroll. Better get a Flotilla and Toryn Farr in here.

Wave 5: Personally, I noticed in Wave 2 that 7 2400s and Dash was 136 points. Once I saw the lancer for 15 I was like "Wow, that's how I fit Dash into the list."

Steve definitely beat everybody to showing the world how effective the list was though.

Does it look like this?

CCCCT Cracken s8 b9

Faction: Rebel Alliance
Points: 391/400

Commander: General Cracken

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Navigational Hazards

[ flagship ] GR-75 Medium Transports (18 points)
- General Cracken ( 26 points)
- Bright Hope ( 2 points)
- Toryn Farr ( 7 points)
= 53 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

CR90 Corvette A (44 points)
- Turbolaser Reroute Circuits ( 7 points)
= 51 total ship cost

2 Lancer-class Pursuit Crafts ( 30 points)
5 YT-2400s ( 80 points)
1 Dash Rendar ( 24 points)

Card view link

Fleet