Regionals Data

By shmitty, in Star Wars: Armada

11 minutes ago, Ardaedhel said:

Thanks, Shmitty!

Hey @Blail Blerg , I fixed that Rebel squadron count trend line for you, my man. :)

Ya. Did. Lol I saw that and knew it was probably you or Gink.

Btw. I didn't know it was Akbar, thought it was mothma?

1 minute ago, Blail Blerg said:

Ya. Did. Lol I saw that and knew it was probably you or Gink.

Btw. I didn't know it was Akbar, thought it was mothma?

It was MM. Pretty sure that's reflected accurately...?

Edited by Ardaedhel
clear words
10 minutes ago, Ardaedhel said:

Sssshhhh... ;)

Nah, just a little joke, it's obviously just an anomaly.

Not an anomlay at all. We've had about 9% of fleets show up with no squadrons. With your win it is now 10% Top 4 and 8% Winners. I would say the data predicted your victory @Ardaedhel ! Or at least made it an expected result.

Edited by shmitty
1 minute ago, Ardaedhel said:

It was MM. Pretty sure that's reflected accurately...?

I read it wrong oops. Though, Akbar mc30s 7ship MSU sounds pretty fun.
Do you wanna talk about your list a bit more? More specifically how to play against FCT moved squadron lists. I see you beat a 9squadron Pelta list in 2nd, but its different from the FCT style.

Do you actually literally zoom one shrimp in at a time for first last? At speed 4? Also, only have 5 initiative bid for first seems really risky. What angle do you come in to avoid flying off the map if the opponent corner deploys?

Btw shmitty, I think you know this already but the extra tables of calculation aren't updating for newer fleets added.

6 minutes ago, Blail Blerg said:

I read it wrong oops. Though, Akbar mc30s 7ship MSU sounds pretty fun.
Do you wanna talk about your list a bit more? More specifically how to play against FCT moved squadron lists. I see you beat a 9squadron Pelta list in 2nd, but its different from the FCT style.

Do you actually literally zoom one shrimp in at a time for first last? At speed 4? Also, only have 5 initiative bid for first seems really risky. What angle do you come in to avoid flying off the map if the opponent corner deploys?

I'm working on a write-up. May get around to working on it tonight, not sure.

I didn't actually get to face @Parkdaddy with his Pelta list. :( He jumped to #2 with a 10-1 on the second table in the last round. I did face Rieekan Yavaris B-wings in the first round, but not the Pelta evolution.

The Yavaris game is on the twitch though, as is the final against @Vergilius . Geekoutsa is the broadcaster name.

Edited by Ardaedhel
Just now, Blail Blerg said:

Btw shmitty, I think you know this already but the extra tables of calculation aren't updating for newer fleets added.

That's an known feature...

It has to do with how Baltanok set up the formulas for analyzing the squadrons. They only pull that data for tournaments we have all the fleet lists for.

I was the one running the Sato Fleet at Milwaukee, did quite well before choking a bit last game (was 8th going into game 3). Was my first armada tourney or organized play so I think I did ok :)

Anyway the Fleet List was:

Sato Relay
Author: Robyn Nailo

Faction: Rebel Alliance
Points: 400/400

Commander: Commander Sato

Assault Objective: Most Wanted
Defense Objective: Capture The VIP
Navigation Objective: Sensor Net

Modified Pelta-class Command Ship (60 points)
- All Fighters, Follow Me! ( 5 points)
= 65 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
- Raymus Antilles ( 7 points)
= 69 total ship cost

MC30c Scout Frigate (69 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 86 total ship cost

[ flagship ] GR-75 Medium Transports (18 points)
- Commander Sato ( 32 points)
- Comms Net ( 2 points)
= 52 total ship cost

1 Jan Ors ( 19 points)
1 B-Wing Squadron ( 14 points)
3 VCX-100 Freighters ( 45 points)
1 Gold Squadron ( 12 points)
2 YT-1300s ( 26 points)
1 Green Squadron ( 12 points)

Card view link

Fleet created with Armada Warlords

9 Squadrons, 4 ships.

33 minutes ago, Blail Blerg said:

I read it wrong oops. Though, Akbar mc30s 7ship MSU sounds pretty fun.
Do you wanna talk about your list a bit more? More specifically how to play against FCT moved squadron lists. I see you beat a 9squadron Pelta list in 2nd, but its different from the FCT style.

Do you actually literally zoom one shrimp in at a time for first last? At speed 4? Also, only have 5 initiative bid for first seems really risky. What angle do you come in to avoid flying off the map if the opponent corner deploys?

MM is a soft counter on the MC30 for bombers especially if they have only one dice. You BCC that dice to a hit/crit? Reroll it please.

(also someone copied Ards list)

Edited by TallGiraffe
4 hours ago, Snipafist said:

I will say that between having the cheapest flotilla and the best ship in the game for destroying flotillas (the Torp MC30 with H9s)

I would agree that the Rebels do have the best flotilla killer in the game, but disagree that it is the shrimp. I'd argue that it's an engine teched Cr90b. No need to waste attacks on one, or to completely whiff on an all-important roll (or refills). Also about half the cost.

3 hours ago, TallGiraffe said:

MM is a soft counter on the MC30 for bombers especially if they have only one dice. You BCC that dice to a hit/crit? Reroll it please.

(also someone copied Ards list)

I've brought this up ad nauseam, but again, and I would stress to ask you to reply to this @TallGiraffe : This is only true for Rhymer and single die bombers, namely Tie Bombers. Which in this case, again it really is the expectation that each die will average at 1dmg.

If I launch 4 tie bombers at you and I don't reroll if I get 1 hit, you can't make it much better with Mon Mothma. Eitherway, I just expect to do an avg of 1hit. Instead of fishing for hit crit on one die, where there's a chance I BBC re roll it into a miss.

For a B and a Gold Squadron its easier to illustrate: Vs Mon Mothma, at close range, you simply leave it at black=hit blue=hit or crit. You can't really reroll either. That's the correct play with a 2 die bomber.

--

TLDR: you simply keep the single hit vs Mon Mothma at close range.

2 hours ago, Blail Blerg said:

I've brought this up ad nauseam, but again, and I would stress to ask you to reply to this @TallGiraffe : This is only true for Rhymer and single die bombers, namely Tie Bombers. Which in this case, again it really is the expectation that each die will average at 1dmg.

If I launch 4 tie bombers at you and I don't reroll if I get 1 hit, you can't make it much better with Mon Mothma. Eitherway, I just expect to do an avg of 1hit. Instead of fishing for hit crit on one die, where there's a chance I BBC re roll it into a miss.

For a B and a Gold Squadron its easier to illustrate: Vs Mon Mothma, at close range, you simply leave it at black=hit blue=hit or crit. You can't really reroll either. That's the correct play with a 2 die bomber.

--

TLDR: you simply keep the single hit vs Mon Mothma at close range.

Eh, that's not entirely true. I'd reroll until I had double crits, especially with Rebels thanks to Norra Wexley. Even Admonition would have to then both spend and discard a token in order to get rid of both.

The counter to MM is multiple critical effects/double damage, which reduces her core ability of forcing rerolls. When that is an option, you should always go for it if your list is built around doing critical effects. For example, if you have Demolisher hitting with APTs vs a Mon Mothma MC30, you should first be using OE to fish for critical effects, then Screed to add more crits. This way, even if they have Lando or a similar defensive mechanic to reroll or cancel more than one die, the opponent has to reroll as many dice as possible which increases the chance that you get another critical effect.

Las Vegas data is now in there. Including a Regional win for Moff Jerry!

This weekend has seen the Imperials closing the Rebel lead. Kinda like the Wave 2 season where it got closer between factions towards the end.

Also, with Jerry's win there are now 11 different winning admirals from 14 tournaments. That's very cool!

1 hour ago, thecactusman17 said:

Eh, that's not entirely true. I'd reroll until I had double crits, especially with Rebels thanks to Norra Wexley. Even Admonition would have to then both spend and discard a token in order to get rid of both.

The counter to MM is multiple critical effects/double damage, which reduces her core ability of forcing rerolls. When that is an option, you should always go for it if your list is built around doing critical effects. For example, if you have Demolisher hitting with APTs vs a Mon Mothma MC30, you should first be using OE to fish for critical effects, then Screed to add more crits. This way, even if they have Lando or a similar defensive mechanic to reroll or cancel more than one die, the opponent has to reroll as many dice as possible which increases the chance that you get another critical effect.

If I have 2 BCC, I'd be willing to reroll once to attempt a double, but the second BCC id usually save. Especially if its Bwings. Yavaris double tap even hit hit is gonna be 12 dmg. And more hit symbols than even an opening salvo ISD.

I would not use both bCC trying to get a black hit-crit. Though, if you land it, of course try for the blue crit, but still I'd avoid accidentally hitting an accuracy.

But yes of course with one die Tie Bombers, your correct play is to go for the hit-crit. But if you don't get it, they really can't nullify a hit result at close range.

Mathematically, This is the correct move for assured damage, no?

Edited by Blail Blerg
11 minutes ago, Blail Blerg said:

If I have 2 BCC, I'd be willing to reroll once to attempt a double, but the second BCC id usually save. Especially if its Bwings. Yavaris double tap even hit hit is gonna be 12 dmg. And more hit symbols than even an opening salvo ISD.

I would not use both bCC trying to get a black hit-crit. Though, if you land it, of course try for the blue crit, but still I'd avoid accidentally hitting an accuracy.

But yes of course with one die Tie Bombers, your correct play is to go for the hit-crit. But if you don't get it, they really can't nullify a hit result at close range.

Mathematically, This is the correct move for assured damage, no?

I'm not sure if this is the right thread to discuss this.

hat said, remember that with a blue-black bomber, getting Crit, Hit-Crit with Norra backing you up is actually 4 damage before brace when you factor in the critical effect. That's a huge difference. If MM rerolls one of those to a regular hit, that's still 3 damage including the shield from Norra, or 2 damage if it's further braced (which MC30s can't do, but still good for a AF2B).

Assured Damage is useful, but when you factor in the likely odds of getting a hit-crit on 3 black die rolls you're looking at around 50-50, with the chances of a blank die still only 25%. That's very good odds. If rolling blues with a black hit-crit, the "worst" result is an accuracy that can limit defensive options.

Here are the top 8 for the San Antonio Regionals. Still working on the other 20!

1.) Cory Benson Score 27 MoV 838

Faction: Rebel
Points: 395/400

Commander: Mon Mothma

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Solar Corona

MC30 Torpedo Frigate (63 points)
- Lando Calrissian( 4 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 76 total ship cost

MC30 Torpedo Frigate (63 points)
- Skilled First Officer ( 1 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
- H9 Turbolasers ( 8 points)
= 89 total ship cost

MC30 Torpedo Frigate (63 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 73 total ship cost

MC30 Torpedo Frigate (63 points)
- Skilled First Officer ( 1 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 73 total ship cost

[Flagship] GR-75 Medium Transport (18 points)
- Mon Mothma ( 30 points)
= 48 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

GR-75 Medium Transports (18 points)
= 18 total ship cost

2.) Tyler Parker Score 27 MoV 834

Faction: Rebel
Points: 396/400

Commander: Rieekan

Assault Objective: Most Wanted
Defense Objective: Fighter Ambush
Navigation Objective: Superior Positions

[Flagship] GR-75 Medium Trnsport (18 points)
- General Rieekan ( 30 points)
- Com Nets ( 2 points)
- Ahsoka Tano ( 2 points)
= 52 total ship cost

Pelta Command Ship (60 points)
- Phoenix Home ( 3 points)
- Flight Commander ( 3 points)
- Adar Talon ( 10 points)
- Engine Techs ( 8 points)
- Rapid Launch Bays ( 6 points)
- All Fighters Follow Me ( 5 points)
= 95 total ship cost

Nebulon-B Escort Frigate (57 points)
- Yavaris ( 5 points)
= 62 total ship cost

GR-75 Medium Transport (18 points)
- Comm Nets ( 2 points)
- Toryn Farr ( 7 points)
- Bright Hope ( 2 points)
= 29 total ship cost

GR-75 Medium Transport (18 points)
- Bomber Command Center ( 8 points)
= 26 total ship cost

Squadrons ( 132 points):
Jan Ors ( 19 points)
Norra Wexley ( 17 points)
Green Squadron ( 12 points)
2 VCX-100 Freighter ( 30 points)
B-wing ( 14 points)
Gold Squadron ( 12 points)
Dagger Squadron ( 15 points)
YT-1300 ( 13 points)

3.) Matthew Noah Score 22 MoV 303

Faction: Rebel
Points: 394/400

Commander: Mon Mothma

Assault Objective: Most Wanted
Defense Objective: Fire Lanes
Navigation Objective: Solar Corona

MC30 Torpedo Frigate (63 points)
- Admonition ( 8 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
- H9 Turbolasers ( 8 points)
= 88 total ship cost

MC30 Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 72 total ship cost

MC30 Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 72 total ship cost

MC30 Torpedo Frigate (63 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 72 total ship cost

[Flagship] GR-75 Medium Transport (18 points)
- Mon Mothma ( 30 points)
- Comms Net ( 2 points)
= 50 total ship cost

GR-75 Medium Transport (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

GR-75 Medium Transport (18 points)
- Comms Net ( 2 points)
= 20 total ship cost

4.) Benjamin Hicks Score 21 MoV 592

Faction: Rebel
Points: 399/400

Commander: Madine

Assault Objective: Blockade Run
Defense Objective: Hyperspace Assault
Navigation Objective: Salvage Run

[Flagship] MC80 Star Cruiser (96 points)
- Madine (30 points)
- Mon Karren (8 points)
- Skilled First Officer (1 points)
- Engine Techs (8 points)
- Gunnery Team (7 points)
- Dual Turbolaser Turrets (5 points)
- SW-7 (5 points)
= 160 total ship cost

MC30 Torpedo Frigate (63 points)
- Admonition (8 points)
- Lando Calrissian (4 points)
- Assault Proton Torpedoes (5 points)
- Ordnance Experts (4 points)
= 84 total ship cost

GR-75 Medium Transport (18 points)
- Toryn Farr ( 7 points)
- Bright Hope ( 2 points)
= 27 total ship cost

GR-75 Medium Transport (18 points)
- Comm Nets ( 2 points)
= 20 total ship cost

CR90 Corvette A (44 points)
- Jaina’s Light (2 points)
- Turbolaser Reroute Circuit (7 points)
= 53 total ship cost

Squadrons ( 55 points):
Tycho Celchu (16 points)
Shara Bey ( 17 points)
A-Wing ( 22 points)

5.) Brian Ellis Score 21 MoV 385

Faction: Imperial
Points: 400/400

Commander: Motti

Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

SHIP: Imperial II-class Star Destroyer 120

- Admiral Motti 24

- Electronic Countermeasures 7

- XI7 Turbolasers 6

Total Points: 157

SHIP: Imperial II-class Star Destroyer 120

- Sensor Team 5

- Electronic Countermeasures 7

- XI7 Turbolasers 6

Total Points: 138

Squadrons: 105

3 Firespray-31’s 54

Dengar Punishing One 20

Mauler Mithel 15

Major Rhymer 16

6.) Chris Nichols Score 20 MoV 260

Faction: Rebel
Points: 399/400

Commander: Dodonna

Assault Objective: Advanced Gunnery
Defense Objective: Fire Lanes
Navigation Objective: Sensor Net

SHIP: GR-75 Medium Transports 18

- General Dodonna 20

- Adar Tallon 10

- Quantum Storm 1

Total Points: 49

SHIP: MC80 Star Cruiser 96 UPGRADES PTS

- Lando Calrissian 4

- Engine Techs 8

- Leading Shots 4

- H9 Turbolasers 8

- XI7 Turbolasers 6

Total Points: 126

SHIP: Nebulon-B Escort Frigate 57

- Flight Commander 3

- Fighter Coordination Team 3

- Yavaris 5

Total Points: 68

SHIP: GR-75 Medium Transports 18

- Toryn Farr 7

- Bright Hope 2

Total Points: 27

Squadrons: 129

Jan Ors 19

Dutch Vander 16

Luke Skywalker 20

Ten Numb 19

2 VCX-100 Freighter 30

HWK-290 12

YT-1300 13

7.) Jacob Weber Score 20 MoV 213

Faction: Rebel
Points: 398/400

Commander: Motti

Assault Objective: Most Wanted
Defense Objective: Capture the VIP
Navigation Objective: Solar Corona

SHIP: Arquitens-class Light Cruiser 54

Admiral Motti 24

Reinforced Blast Doors 5

Total Points: 83

SHIP: Arquitens-class Light Cruiser 54

Dual Turbolaser Turrets 5

Total Points: 59

SHIP: Gladiator II-class Star Destroyer 62

Ordnance Experts 4

Assault Proton Torpedoes 5

Demolisher 10

Total Points: 81

SHIP: Gozanti-class Cruisers 23

Suppressor 4

Total Points: 27

SHIP: Gozanti-class Cruisers 23

Comms Net 2

Total Points: 25

Squadrons: 123

Valen Rudor 13

Colonel Jendon 20

Maarek Stele 21

Darth Vader 21

Morna Kee VT-49 27

IG-88 IG-2000 21

8.) Andrew Solis Score 19 MoV 449

Faction: Imperial
Points: 397/400

Commander: Tagge

Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Navigational Hazard

SHIP: Imperial II-class Star Destroyer 120

General Tagge 25

Gunnery Team 7

Electronic Countermeasures 7

XI7 Turbolasers 6

Relentless 3

Total Points: 168

SHIP: Gladiator I-class Star Destroyer 56

Ordnance Experts 4

Engine Techs 8

Assault Proton Torpedoes 5

Demolisher 10

Total Points: 83

SHIP: Gozanti-class Cruisers 23

Total Points: 23

SHIP: Gozanti-class Cruisers 23

Total Points: 23

Squadrons: 100

Howlrunner 16

Dengar Punishing One 20

2 TIE Defender Squadron 32

TIE Fighter Squadron 32

8 hours ago, Brikhause said:

Here are the top 8 for the San Antonio Regionals. Still working on the other 20! ...

Is this necessary for Milwaukee as well?

8 minutes ago, n00bzilla99 said:

Is this necessary for Milwaukee as well?

Nope, I have everything from Milwaukee in there

Hey, I was at Vegas and I know that the person who took second was a rebel

11 minutes ago, Ceryliae said:

Hey, I was at Vegas and I know that the person who took second was a rebel

I actually just got it sent to me.

2nd Place Vegas and 4-8 San Antonio are now included in the data.

Yeah I took 2nd at Vegas, but they lost my list, got it resent to them to get updated. Rebel Cracken cr90's list.

52 minutes ago, Daht said:

Yeah I took 2nd at Vegas, but they lost my list, got it resent to them to get updated. Rebel Cracken cr90's list.

Thanks for sending it back in. Congrats on 2nd place, I think that is Cracken's best finish.

6 hours ago, Daht said:

Yeah I took 2nd at Vegas, but they lost my list, got it resent to them to get updated. Rebel Cracken cr90's list.

5 hours ago, shmitty said:

Thanks for sending it back in. Congrats on 2nd place, I think that is Cracken's best finish.

Hehe, so that list took quite the detour to get to shmitty . It passed through many hands to get to him.

4 hours ago, Mikael Hasselstein said:

Hehe, so that list took quite the detour to get to shmitty . It passed through many hands to get to him.

I hope a lot of Bothans died in the process.

Hmmm. Should I be worried that Garm is at 1% representation and all in the bottom 1/4... Nah!