What is the consensus on how much weight puts into cards/combos that introduce a negative play experience to players (particularly new players). The current wave 9 meta has a few cards/combos that lead to this, but I think wave 10 meta will have many more.
Things like:
- Zuckuss crew card in general.
- Dengaroo build
- Boshek crew card messing with opponents dial.
- Kylo crew causing double blinded pilot then PS 0 crits through shields. (meaning a ship potentially will not get to shoot for 3 rounds)
- Quadjumpers tractoring an ace, with the ace having no/minimal defense against it.
- And I'm sure there are others.
I'm not trying to make this be a rant filled thread but a discussion on the fact that there are more and more interactions in this amazing game that can cause these bad new player experiences.