Thought I'd start another thread about this after this weekend's enjoyable tournament... We did something kind of different but it was a lot of fun.
Using the standard 100 point system, we changed it a bit. On top of the standard rules, every list had to have one ship with an intelligence agent crew. The crew itself was free, so you could in theory have a 101 point list. To avoid a super quick win, Boab (crew) wasn't allowed to discard the intel agent.
The other difference was that the match was over as soon as the ship with the intel agent was destroyed. Winning got you 2 points, a draw was 1 and a loss was 0.
This of course creates a interesting new problem in both list design and tactics. You want something that can protect the intel agent, but need enough firepower to take down whatever ship he's on.
We played 3 rounds of it and everyone seemed to have a fun time. Some people actually remembered to use the intel agent himself.
The other was one I mentioned a few weeks ago, the escalation game.
That one had everyone starting with a 15 point ship, when it was destroyed they'd 'spawn' in a 20 point ship, then a 25 point ship, then 30, and so on. Didn't have to be in the same faction all though you could rule that way if you wanted to.
In that one, the winner was the first one to destroy 100 points worth of ship. After the games we discussed the idea of losing points when your ship was destroyed, not the full value. Maybe 5 points or half the ship value, but never tried it so I'm not sure how well it would work.
Anyone else have any interesting formats they've tried, ones that would work both for casual games or for tournaments?