Can you please give me some pros and cons on these lists. I have a hard time choosing since I see positive on every list. Which one do you guys believe would be the best to go into tournament with?
List 1
Rey –
Title – VI – Kanan Jarrus – Finn – EU - (Inertial Dampeners)
MIranda
TLT – Homing MIssiles – Guidance Chips
Mobile Rey, but looses Extra munition and bomb on Miranda who suffers.
List 2
Rey
Title – VI – Kanan Jarrus – Finn
Miranda
TLT – Extra Munitions – Homing Missiles - - C-3po – Guidance Chips
Ok Rey, and better defence on Miranda with C-3po
List 3
Rey
Title – Expertise – Kanan Jarrus – Finn – Inertial Dampeners
Miranda
TLT – Homing Missile – Bodhi Rook – Guidance Chips
Get Expertise and a killer Rey. Not so mobile. Miranda suffer from that, but get TL early if I push Rey in front of her. Only one Homing missile
List 4
Rey
Title – VI – Kanan Jarrus – Finn - Inertial Dampeners
Miranda
TLT – Extra Munitions – Homing MIssile – Ion bomb – Guidance chips
Gives little bit of everything. Got the bomb threat that can set it up nice for 4 dice + Finn on Rey-
Pros and cons - advice appreciated REY/MIRANDA
List 1 is illegal as you can't fit EU and Inertial Dampers on the Falcon at the same time.
I would probably go:
58 Rey (45), Kanan (3), Finn (5), Adaptability (0), Sloop Title (1), EU (4)
42 Miranda (29), TLT (6), Homing Missile (5), EMs (2), Guidance Chips (0)
List 1 is illegal as you can't fit EU and Inertial Dampers on the Falcon at the same time.
I would probably go:
58 Rey (45), Kanan (3), Finn (5), Adaptability (0), Sloop Title (1), EU (4)
42 Miranda (29), TLT (6), Homing Missile (5), EMs (2), Guidance Chips (0)
What Karhedron said....
Sloopy Rey is the best, the added mobility really shines!
I fly a squardon like
Can you please give me some pros and cons on these lists. I have a hard time choosing since I see positive on every list. Which one do you guys believe would be the best to go into tournament with?
List 1
Rey –
Title – VI – Kanan Jarrus – Finn – EU - Inertial Dampeners
MIranda
TLT – Homing MIssiles – Guidance Chips
Mobile Rey, but looses Extra munition and bomb on Miranda who suffers.
I personally play something like this, except that mine is legal (no Inertial Dampeners). I run Rey with Expertise, simply because it opens up some choices for different kind of flying patterns. Now I can fly like a regular Falcon, darting out of arc from the enemy ships and take target locks to essentially have re-roll+focus on attacks even out of arc, so your loss of initiative isn't the end of the world. If jousting with another ship, I can take a defensive focus to go with Rey+Finn combination.
This approach relegates Miranda to become a simple TLT gunboat, who strips down shields and tokens, while guarding your points as well as possible. Sometimes you might need to SLAM out of combat to gain some distance, but it's fine, as long as you don't leave your Rey in a funny position. It's a bit different from the "old" Rey, but definitely more fun, I think.
Also, never take Inertial Dampeners if you have Expertise and/or Kanan. You're royally screwing yourself over by doing that, since it costs you your action AND Expertise.
I fly a squardon like
Can you please give me some pros and cons on these lists. I have a hard time choosing since I see positive on every list. Which one do you guys believe would be the best to go into tournament with?
List 1
Rey –
Title – VI – Kanan Jarrus – Finn – EU - Inertial Dampeners
MIranda
TLT – Homing MIssiles – Guidance Chips
Mobile Rey, but looses Extra munition and bomb on Miranda who suffers.
I personally play something like this, except that mine is legal (no Inertial Dampeners). I run Rey with Expertise, simply because it opens up some choices for different kind of flying patterns. Now I can fly like a regular Falcon, darting out of arc from the enemy ships and take target locks to essentially have re-roll+focus on attacks even out of arc, so your loss of initiative isn't the end of the world. If jousting with another ship, I can take a defensive focus to go with Rey+Finn combination.
This approach relegates Miranda to become a simple TLT gunboat, who strips down shields and tokens, while guarding your points as well as possible. Sometimes you might need to SLAM out of combat to gain some distance, but it's fine, as long as you don't leave your Rey in a funny position. It's a bit different from the "old" Rey, but definitely more fun, I think.
I know i got a little out of hand with the upgrades there. Funny thing that it was allowed in the buiilder.

I fly a squardon like
Can you please give me some pros and cons on these lists. I have a hard time choosing since I see positive on every list. Which one do you guys believe would be the best to go into tournament with?
List 1
Rey –
Title – VI – Kanan Jarrus – Finn – EU - Inertial Dampeners
MIranda
TLT – Homing MIssiles – Guidance Chips
Mobile Rey, but looses Extra munition and bomb on Miranda who suffers.
I personally play something like this, except that mine is legal (no Inertial Dampeners). I run Rey with Expertise, simply because it opens up some choices for different kind of flying patterns. Now I can fly like a regular Falcon, darting out of arc from the enemy ships and take target locks to essentially have re-roll+focus on attacks even out of arc, so your loss of initiative isn't the end of the world. If jousting with another ship, I can take a defensive focus to go with Rey+Finn combination.
This approach relegates Miranda to become a simple TLT gunboat, who strips down shields and tokens, while guarding your points as well as possible. Sometimes you might need to SLAM out of combat to gain some distance, but it's fine, as long as you don't leave your Rey in a funny position. It's a bit different from the "old" Rey, but definitely more fun, I think.
I think i will meet a lot of defenders next tournament, so i guess homing missiles would be good. But i see the point with expertise.