Alternative Search Deck

By Morthai, in Descent: Journeys in the Dark

As I am working on new custom content templates I also created a new deck of Search cards and looking forward to constructive feedback for them. Also I am keen for other ideas you come up with for new search cards.

Search deck 2 (12 cards)
1 Blueprint
1 Curse Ward

1 Deadly Toxic Vial
1 Masterwork Tools
1 Protection Sphere
1 Truestrike Potion
3 Timmorran Shard
3 Haste Potions

pic3367386.jpg pic3367443.jpg pic3367416.jpg pic3367475.jpg pic3367498.jpg pic3367502.jpg pic3370093.jpg pic3367446.jpg pic3367385.jpg

(disclaimer: I do not own the rights for the used pictures, they are merely for custom self-use material)

Edited by Morthai

Gotta say, these cards are pretty great! It gives the search deck more variance, rather than the 3x Health and Stamina potion deck. I think I would try using it in the next RtL campaign I do. Great job!

Edited by BJZSN

I feel like this would work pretty good being swapped out when transferring to act 2.

admittetly I used some of your ideas and try to incorperate them in a interesting fashion.

I will maybe work on a second batch that will use some more ideas.

Nice to hear :)

Admittedly some of these my ideas would only work in classic campaign play and are pretty much incompatible with Road to Legend.

I also took some inspirations from the "Imperial Assault" supply cards, which are described in the IA wiki at: http://imperial-assault.wikia.com/wiki/Supply_Card

Edited by DerDelphi

Admittedly some of these ideas would only work in classic campaign play and are pretty much incompatible with Road to Legend.

I am a bit confused by this comment. There isn't a single card that Morthai has above that would not work in RTL. What am I missing?

EDIT: Never mind. I think you were referring to some of YOUR custom ideas in the linked thread. My bad.

Edited by any2cards

Certainly feels like an upgrade to the search deck as opposed to an alternative. I like the idea of using In act 2 over a straight replacement as every card isn't better than its old equivilent and most bet you more gold too

I always thought a nice search card would be the following:

Flip the card over to allow you to re-activate (flip over) your used Heroic Feat. In my opinion, this card should at best have a Zero gold value, or have a negative gold value (meaning it costs you some of your gold to use).

Edited by any2cards

thats not how searchcards work, it would always have a negative gold value even if you dont use it.

You could use them as act II searchdeck but also as an replacement, as i tried to mimic the normal searchdeck (in which a treasure chest is worth 100gold on average, which I tried to compare with blueprint + 1 extra 50gold item).

If you dare you also could shuffle both decks together, that should technically work also.


small revision to one of the cards as its wording was a bit unclear.
pic3370093.jpg

I always thought a nice search card would be the following:

Flip the card over to allow you to re-activate (flip over) your used Heroic Feat. In my opinion, this card should at best have a Zero gold value, or have a negative gold value (meaning it costs you some of your gold to use).

Here are some more of your ideas converted in another search deck (I really enjoy creating these =) )

Search deck 3 (12 cards)
1 Hidden Trap
1 Ironskin Potion

1 Pile of Gold
1 Potion of Heroism
1 Scroll of Coercion
1 Winged Boots
3 Regeneration Vial
3 Liquid Vigor

pic3370133.jpg pic3370134.jpg pic3370135.jpg pic3370141.jpg pic3370142.jpg pic3370143.jpg pic3370144.jpg pic3370145.jpg

admittetly I used some of your ideas and try to incorperate them in a interesting fashion.
I will maybe work on a second batch that will use some more ideas.

Nice to hear :)

I also took some inspirations from the "Imperial Assault" supply cards, which are described in the IA wiki at: http://imperial-assault.wikia.com/wiki/Supply_Card

Very nice! I especially like the variety, but also have some constructive feedback.

1) Make the deadly toxic more 'core set' friendly by making it a BY and replacing doom with disease.

2) The curse ward is stronger that the talisman (?) it replaces since the curse ward does not require an action, so I would suggest a small nerf. Perhaps limiting it to the hero carrying it and/or make the use mandatory.

3) I think the haste potion needs some adjustments. For some characters it will just be two healed damage because they already have a speed of five. For others it will be a weaker version of the stamina potion because it requires an action to use. So only for characters with low speed and low stamina will this be a usable item. I would suggest to remove the action requirement. This makes it a less versatile version of the stamina potion, but allows to bypass the immobilized condition.

I am a bit confused by this comment. There isn't a single card that Morthai has above that would not work in RTL. What am I missing?

Sorry for the confusion any2cards. Indeed I was refering to my examples.

Edit: Liquid Vigor seems extremely strong. Perhaps it would be a better idea to reduce the fatigue cost by 1 (to a minimum of 1) instead of reducing it to 0. This might otherwise be exploitable by some non-action non-exhaust skills.

Edited by DerDelphi

Very nice! I especially like the variety, but also have some constructive feedback.
1) Make the deadly toxic more 'core set' friendly by making it a BY and replacing doom with disease.
2) The curse ward is stronger that the talisman (?) it replaces since the curse ward does not require an action, so I would suggest a small nerf. Perhaps limiting it to the hero carrying it and/or make the use mandatory.
3) I think the haste potion needs some adjustments. For some characters it will just be two healed damage because they already have a speed of five. For others it will be a weaker version of the stamina potion because it requires an action to use. So only for characters with low speed and low stamina will this be a usable item. I would suggest to remove the action requirement. This makes it a less versatile version of the stamina potion, but allows to bypass the immobilized condition.

thanks for your feedback!

1) Deadly toxic was made especially this way to dip into expansion stuff. I personally am a fan of overarching content and restriction to the core set gets quite boring over time. Conditions can be looked up online but the green die might be a problem for some, but it comes in nearly all of the expansions, so it isn't that big of a deal.

Sure I could create a version which is friendly to the base set as an alternative if it is really a concern, but than it would be quite similar to the fire flask (which is one of the worst search cards).

2) As the Curse ward is worded it is a matadory use on the first condition you are affected with. It is not a may effect, thatswhy it doesn't require an action.

3) The potion of haste already bypasses the immobilize condition in its current wording (immobilize: cannot perform movement action or suffer fatigue for movement points, but you still can spend movement points you gain by other sources), thatswhy it requires an action. Also many heroes have less than 5 stamina or movement.

Edited by Morthai

thats not how searchcards work, it would always have a negative gold value even if you dont use it.

I am aware how it works. That is why I suggested a Zero gold value as well. Perhaps you could still have a negative gold value, bit allow the user to discard the card before the end of an encounter, in order to avoid the negative cost.

It would be a trade off ... being able to use it to recover your Heroic Feat (a powerful thing) at the cost of a loss of gold, or throw it away to avoid the cost, but lose the benefit.

I really didn't explain it well in the original post above.

Liquid Vigor seems extremely strong. Perhaps it would be a better idea to reduce the fatigue cost by 1 (to a minimum of 1) instead of reducing it to 0. This might otherwise be exploitable by some non-action non-exhaust skills.

Thanks for your feedback!

I thought so too, until I looked through all the skillcards and found 0 cards that would break this. There is literally no card that doesnt exhaust or require an action and would benefit from this other than Openhanded from the Monk class. And that skill wouldn't be powerful even then.

Edited by Morthai

I just looked them through and also only found openhanded :) This might indeed be a non-issue, but reducing fatigue cost to 0 is still extremely strong. Poor Overlord :D

Edited by DerDelphi

I still think it is a interesting variation on the stamina potion (which is the strongest search card no doubt after the treasure chest). Yeah reducing it to 1 might be a nerf, but then it hardly affects any skills as most of them cost already 1.

I just looked them through and also only found openhanded :) This might indeed be a non-issue, but reducing it to 0 is still extremely strong. Poor Overlord :D

I still think it is a interesting variation on the stamina potion (which is the strongest search card no doubt after the treasure chest). Yeah reducing it to 1 might be a nerf, but then it hardly affects any skills as most of them cost already 1.

Yes, you are right, you can pretty much do the same thing with a stamina potion, and it´s even more useful in general.

Morthai ... I tried to send you a PM, but apparently you aren't available for that feature.

Currently, the above images for your sweet custom search decks are 72 DPI. I was thinking of having them custom printed, and was wondering if you have higher resolution versions of those images? Specifically, something that is at least 300 DPI?

If you don't currently, would you be willing to make some?

write me an email and i send you the master files, it would be cool if you could make a printable pdf out of them, as I suck at that.

[email protected]

E-Mail sent. I can create a printable PDF for you.

7 hours ago, Morthai said:

I updated all cards to 600dpi and changed some wordings etc.

https://boardgamegeek.com/thread/1712584/new-searchdeck

Just letting you know that Truestrike Potion is spelt Turestrike Potion in the link.

6 hours ago, BJZSN said:

Just letting you know that Truestrike Potion is spelt Turestrike Potion in the link.

thank you.. somehow a typo always finds its way into the one of the cards, just fixed it.