Getting Mandalorian armor in an adventure

By Seam, in Star Wars: Edge of the Empire RPG

Hello!

Unfortunately most of the books are not published in Germany yet. So here is my question:

Is it possible to get a mandalorian armor (or pieces there of) in one of the published adventures (or maybe fan made ones)? It must not be a mandalorian armor per se, a somewhat special one would do also.

I don't want to toss special stuff on my players by the whim of a dice roll but rather let them solve some problems beforehand and give the desired things as a reward. Unfortunately I am not very good at designing engaging adventures and thus would like to get some ideas how to incorporate this or build a whole story around it.

Thanks!

Currently there are no official resources about mandalorian armor although in the latest teaser from 'No Disintegrations' they did mention it. The book is supposed to release the 2nd of february according to the shop.

I don't have much experience with creating custom armor as a campaign reward, but I think a good quality for legendary mandalorian armor is 'Cortosis'. In the rp books it kind off functions the same as how beskar, aka mandalorian iron, is described. Then put on a couple more of modifications and you have yourself a fairly neat legendary armor.

But in my opinion equipment like that is a reward after a huge story arc, possibly the end goal of one. I don't know what the general theme is of your group and what kind of characters are playing, but a sort of treasure hunt would be nice. A trip around the Outer Rim and Mando space. Deciphering clues that lead to ancient ruins were tales are inscribed about a legendary Mandalorian warrior and inside is a map that depicts several planets, each a site of this character's herculean deeds where the players have to follow the footsteps of this historical figure. But of course there are others who also want this prize. Other mandos, gangsters, an Imperial officer who is into collecting rare artifacts, Hutts and space pirate ewoks! (I dnno...)

And at the end! There they find this warrior's tomb with the armor inside. And after all the fights, the betrayals, the couple of times they had to escape from being captured, the players have been forged anew in this crucible and have become worthy to carry this legendary equipment into battle!! Everyone gets 10 xp!!

That's how I would do it anyways :P

My intention was NOT to hand out an all-powerful armor, but rather give an incentive for our Bounty Hunter. Thanks for the advice!

Sorry, I kinda misunderstood you and got caught up in the adventure >.>. If it is not supposed to be that strong of a piece of equipment it can certainly be from a smaller storyline, maybe even part of something else. Just take a regular piece of equipment that you think is okay for the current powerlevel of your party and give it some modifications. It can be a reward from a succesfull hunt or you allow him to steal it from somewhere ;)

Unless of course you can wait 1,5 weeks until No Disintegrations hits the shelves. Then we will finally know how good Mando armor is.

Hello!

Unfortunately most of the books are not published in Germany yet. So here is my question:

Is it possible to get a mandalorian armor (or pieces there of) in one of the published adventures (or maybe fan made ones)? It must not be a mandalorian armor per se, a somewhat special one would do also.

I don't want to toss special stuff on my players by the whim of a dice roll but rather let them solve some problems beforehand and give the desired things as a reward. Unfortunately I am not very good at designing engaging adventures and thus would like to get some ideas how to incorporate this or build a whole story around it.

Thanks!

Mando Armor is in iirc in all of the CRBs. For example ACRB p184-185 "Heavy Battle Armor".

There's a website called The Angry GM who has an excellent series of articles on adventure design (start with this one ). The articles are all rather lengthy, and unfortunately full of idioms that may be difficult if you're a non-native English speaker, but I'd recommend them nevertheless. He uses fantasy examples, but there's no reason you can't adapt the underlying structure for your Star Wars game.

There's no reason you can't bend the rules a bit with your rewards. Beskar'gam doesn't need to be +5 armor/+5 soak; something that's moderately effective, but has an extra hard point or two, or which gives a small bonus to Coercion or Negotiation checks would be equally appropriate, I think.

Edited by SFC Snuffy

Hello!

Unfortunately most of the books are not published in Germany yet. So here is my question:

Is it possible to get a mandalorian armor (or pieces there of) in one of the published adventures (or maybe fan made ones)? It must not be a mandalorian armor per se, a somewhat special one would do also.

I don't want to toss special stuff on my players by the whim of a dice roll but rather let them solve some problems beforehand and give the desired things as a reward. Unfortunately I am not very good at designing engaging adventures and thus would like to get some ideas how to incorporate this or build a whole story around it.

Thanks!

The new AoR adventure 'Friends Like These' has stats for Mandalorian Battle Armor in the stats for some of the NPC's.

I believe the specs are Defense 2 Soak 2 Beskar (functions like Cortosis). It may have something else, but I think that's it.

There's a website called The Angry GM who has an excellent series of articles on adventure design (start with this one ). The articles are all rather lengthy, and unfortunately full of idioms that may be difficult if you're a non-native English speaker, but I'd recommend them nevertheless. He uses fantasy examples, but there's no reason you can't adapt the underlying structure for your Star Wars game.

There's no reason you can't bend the rules a bit with your rewards. Beskar'gam doesn't need to be +5 armor/+5 soak; something that's moderately effective, but has an extra hard point or two, or which gives a small bonus to Coercion or Negotiation checks would be equally appropriate, I think.

The guy has some interesting ideas, but it's couched in so much blatantly intentional douchebaggery as to make digging the valuable nuggets out of his field of coal a chore requiring the patience of Job.

I know it's part of the persona he's created for the site. I'm guess I'm just too old to put up with that kind of thing.

Edited by Simon Retold

There's a website called The Angry GM who has an excellent series of articles on adventure design (start with this one ). The articles are all rather lengthy, and unfortunately full of idioms that may be difficult if you're a non-native English speaker, but I'd recommend them nevertheless. He uses fantasy examples, but there's no reason you can't adapt the underlying structure for your Star Wars game.

There's no reason you can't bend the rules a bit with your rewards. Beskar'gam doesn't need to be +5 armor/+5 soak; something that's moderately effective, but has an extra hard point or two, or which gives a small bonus to Coercion or Negotiation checks would be equally appropriate, I think.

The guy has some interesting ideas, but it's couched in so much blatantly intentional douchebaggery as to make digging the valuable nuggets out of his field of coal a chore requiring the patience of Job.

I know it's part of the persona he's created for the site. I'm guess I'm just too old to put up with that kind of thing.

I can certainly understand that - I even agree to a certain degree. I've recommended his articles several times on the boards here just because I haven't found anything better. He's got an extraordinarily high opinion of himself, desperately needs an editor, and his articles are too long by half. That aside, he gives good examples and sound advice so I tend to recommend them whenever someone says "I'm no good at designing adventures."

All thet said, is there a treasure hunt adventure which fits a bit the "madalorian theme"? I don't mind adapting the adventure, in fact I do that all the time, but something I can start with.

12 hours ago, Seam said:

All thet said, is there a treasure hunt adventure which fits a bit the "madalorian theme"? I don't mind adapting the adventure, in fact I do that all the time, but something I can start with.

You could use/adapt the Lessons From the Past adventure at the back of the F&D core rule book. Part II has a long lost ship with a Basilisk War Droid as a boss. Simply change the treasures at the end from lightsabers to Mando stuff maybe?

10 hours ago, Suma99 said:

You could use/adapt the Lessons From the Past adventure at the back of the F&D core rule book. Part II has a long lost ship with a Basilisk War Droid as a boss. Simply change the treasures at the end from lightsabers to Mando stuff maybe?

My players were able to salvage the Basilisk, after defeating it, and over the course of many sessions, rebuild and reprogram it to serve their needs.

Okay, I came up with these cornerstones:

The armor is from an ancient warrior of Clan Wren (as I watch the second season of Rebels right now :-) ). His name I still have to make up. Rumor has it that he did some heroic and/or marvelous deed (where and what is too still undecided). Anyway, his armor was recaptured or lost somewhere somehow.

The hook which is still missing is, how does the player in question get the information, or better yet, part of the information how and where to find the (in)famous armor? A sabacc game, where he wins a "treasure map"? Sounds a bit forced.

Further questions:

Are other members of Clan Wren known yet, outside of Rebels? I did not find any.

Where/when/why could the famous warrior could have died?

On which planet might be a good place to hide the armor (and why hiding it in the first place?)?

Hm, thinking of it, it might have even been a present from Shay Vizsla herself to one of her soldiers during the story arcs of the MMO Star Wars: The Old Republic. Unfortunately the game became so terrible that I don't play it anymore, and so I don't know where the Mandalorians were involved in the story line(s).

Thanks for any help/advice!

Edited by Seam

And here my suggestion for the stats of that clan wren armor: Base-Stats: Soak 2, Defense 1. Price (R)5,000, Encumbrance 6, Hard Points 4 . The armor comes with superior and cortosis weave attachment , which makes it worth a small fortune. For other ideas, refer to Keeping the Peace, Amor Crafting chapter, p.90-91, the mandalorian armor is usually the segmented armor.

Oh, and why the armor was hidden? Because the poor sob who owned it before was injured badly, retreated and hide himself, and tried to threat his injuries … he never made it, and was until now never found. He is still wearing parts of his armor.

Edited by SEApocalypse

Adding those together you end up with a cost of 20,000 overall, Soak 3, Defense 1, Encumbrance 5, 1 remaining Hard Point, and are immune to Pearce and Breach.

Very nice !

After reading all the responses, I'm surprised no one has mentioned a very important piece of information.

Mandalorian armor is earned and we are not talking about the dungeon crawling 'I found it, there for it's mine,' sort of shtick either. In short, just because he found the armor, doesn't mean he has the right to wear it.

Normally to be allowed to wear the armor, one would have to prove they are a warrior, usually by hunting a dangerous beast or going on a long campaign but this is for Mandalorian characters only and done with their clan. For an outsider, its a bit different (look to the LS BH in TOR for reference). They can either gain pieces of the armor from other clans over several adventures after doing some amazing things, or you can have them join the clan and then take a 'Warrior's Rite' to earn it (this is usually done solo, but having one to two people helping you might be ok).

You could have it where, over the course of the adventure, your players learn a bit about mandalorian culture and then you can drop the question on your BH player when they have finally found it, "Did you earn this armor?"

If they decide to keep the armor, they now have a suit of degraded mando armor that is in need of repair. But they now have a bounty obligation placed on his head, courteously of Clan Wren. Reason, they stole the armor from a revered person with in their clan and is now wearing his skin in a sense, so they are now honor-bound to get it back! (ala Darksaber; While Tarre Vizsla was a member of the Jedi Order, he and his equipment was seen to be apart of House Vizsla so they stole it back from the jedi. It was a rather grey area in which both were in the right and no one was wrong.)

The honorable thing to do, would be to return the armor back to Clan Wren. While they have given up the armor and equipment this legendary warrior might have had, they have gained much respect and honor from Clan Wren and would spread word of their deed. Opening up more adventures and opportunities to work with the Mandalorians and get some nice gear.

Long winded for one of my first posts, but I thought I should add some advice.

Hope the game goes well!

1 hour ago, Spar said:

After reading all the responses, I'm surprised no one has mentioned a very important piece of information.

Mandalorian armor is earned and we are not talking about the dungeon crawling 'I found it, there for it's mine,' sort of shtick either. In short, just because he found the armor, doesn't mean he has the right to wear it.

Normally to be allowed to wear the armor, one would have to prove they are a warrior, usually by hunting a dangerous beast or going on a long campaign but this is for Mandalorian characters only and done with their clan. For an outsider, its a bit different (look to the LS BH in TOR for reference). They can either gain pieces of the armor from other clans over several adventures after doing some amazing things, or you can have them join the clan and then take a 'Warrior's Rite' to earn it (this is usually done solo, but having one to two people helping you might be ok).

You could have it where, over the course of the adventure, your players learn a bit about mandalorian culture and then you can drop the question on your BH player when they have finally found it, "Did you earn this armor?"

If they decide to keep the armor, they now have a suit of degraded mando armor that is in need of repair. But they now have a bounty obligation placed on his head, courteously of Clan Wren. Reason, they stole the armor from a revered person with in their clan and is now wearing his skin in a sense, so they are now honor-bound to get it back! (ala Darksaber; While Tarre Vizsla was a member of the Jedi Order, he and his equipment was seen to be apart of House Vizsla so they stole it back from the jedi. It was a rather grey area in which both were in the right and no one was wrong.)

The honorable thing to do, would be to return the armor back to Clan Wren. While they have given up the armor and equipment this legendary warrior might have had, they have gained much respect and honor from Clan Wren and would spread word of their deed. Opening up more adventures and opportunities to work with the Mandalorians and get some nice gear.

Long winded for one of my first posts, but I thought I should add some advice.

Hope the game goes well!

Of course, stripping Mando armor from a still-warm corpse, giving it some TLC, and slapping it on is a valid course of action, providing you don't give a kriff about their cultural observances.

10 hours ago, SEApocalypse said:

And here my suggestion for the stats of that clan wren armor: Base-Stats: Soak 2, Defense 1. Price (R)5,000, Encumbrance 6, Hard Points 4 . The armor comes with superior and cortosis weave attachment , which makes it worth a small fortune. For other ideas, refer to Keeping the Peace, Amor Crafting chapter, p.90-91, the mandalorian armor is usually the segmented armor.

Oh, and why the armor was hidden? Because the poor sob who owned it before was injured badly, retreated and hide himself, and tried to threat his injuries … he never made it, and was until now never found. He is still wearing parts of his armor.

Another good armor template to use for Mandalorian armor, is Customizable armor.

IIRC, “Friends Like These” has an example of Mandalorian Armor (Heavy Beskar’gam ), which was Soak 2, Defense 2, with Cortosis.

See page 49, in the write up for Chieftain Vera Beroya (Nemesis).

Edited by bradknowles
Update with reference to armor name
7 hours ago, bradknowles said:

IIRC, “Friends Like These” has an example of Mandalorian Armor (Heavy Beskar’gam ), which was Soak 2, Defense 2, with Cortosis.

See page 49, in the write up for Chieftain Vera Beroya (Nemesis).

Sounds like it fits totally within the keeping the peace rules for crafting armor, as mandalorian armor is supposed to be crafted for yourself, it basically standard mandalorian shock trooper armor from the corebooks (segmented armor in KtP) with +1 on defense and a cortosis attachment applied. Not even hard to build. though expensive.

Could also get it for cheaper by downgrading to Durasteel as well. Mandalorian Iron was supposedly very hard to come by during the GCW due to the Empire strip mining the stuff, taking it off world, and trying to figure out how to get it to work.

That alone could wind up being one heck of an adventure. (;D)

13 hours ago, Spar said:

After reading all the responses, I'm surprised no one has mentioned a very important piece of information.

Mandalorian armor is earned and we are not talking about the dungeon crawling 'I found it, there for it's mine,' sort of shtick either. In short, just because he found the armor, doesn't mean he has the right to wear it.

Normally to be allowed to wear the armor, one would have to prove they are a warrior, usually by hunting a dangerous beast or going on a long campaign but this is for Mandalorian characters only and done with their clan. For an outsider, its a bit different (look to the LS BH in TOR for reference). They can either gain pieces of the armor from other clans over several adventures after doing some amazing things, or you can have them join the clan and then take a 'Warrior's Rite' to earn it (this is usually done solo, but having one to two people helping you might be ok).

You could have it where, over the course of the adventure, your players learn a bit about mandalorian culture and then you can drop the question on your BH player when they have finally found it, "Did you earn this armor?"

If they decide to keep the armor, they now have a suit of degraded mando armor that is in need of repair. But they now have a bounty obligation placed on his head, courteously of Clan Wren. Reason, they stole the armor from a revered person with in their clan and is now wearing his skin in a sense, so they are now honor-bound to get it back! (ala Darksaber; While Tarre Vizsla was a member of the Jedi Order, he and his equipment was seen to be apart of House Vizsla so they stole it back from the jedi. It was a rather grey area in which both were in the right and no one was wrong.)

The honorable thing to do, would be to return the armor back to Clan Wren. While they have given up the armor and equipment this legendary warrior might have had, they have gained much respect and honor from Clan Wren and would spread word of their deed. Opening up more adventures and opportunities to work with the Mandalorians and get some nice gear.

Long winded for one of my first posts, but I thought I should add some advice.

Hope the game goes well!

This is great advice, thank you so much! It adds a certain layer of honor and/or obligation to it. I will certainly use it.

14 minutes ago, Seam said:

This is great advice, thank you so much! It adds a certain layer of honor and/or obligation to it. I will certainly use it.

It might be great advise, but it certainly is not based on canon. In canon mando armor usually not sold, and people wearing it without having earned the right are for sure despised, but they exist. The concord dawn protectors for example assumed immediately after seeing Sabine in her Mando armor that she has stolen the armor and that she is a bounty hunter, and she took it as insult and stated that she forged this armor with her family. (Rebels Season 2, Episode 13, about 12 Minutes in). So I would say it seems not totally uncommon that bounty hunters steal the superior handcrafted mandalorian armor.

It still the tradition of a rather large group of people, and it is worth a decent sum of credits, so theft should not be that unusual and mandalorian retribution is rather limited in the days of them being the empires lapdogs.

Or in other words: Mandos are easy to find, reasonable easy to rob, and reasonable rare in the galaxy to not get punished for it. The armor itself still is usually heavy enough to be illegal, just like the mandalorian shock trooper armor from the core rulebook (heavy armor) or the composite armor from the crafting rules.

There is a bit of legends canon thrown in, but you are correct.

But I like to think it depends on who they stole it from. House Vizsla stole from the freaking Jedi temple to get something they thought was theirs. So if its from a rather important person with in their history, i think depending on the Clan, there would be atleast some retribution if they found out. The way Seam described the armor found, was that it was from a prominent member that was lost for a long time, so there might be some obligation. I just put that there because I remember several people saying the bounty obligation seemed to be underused and this was a good enough excuse to add it. (XD)

You'd be surprised how far back the creators are willing to go. Some guys found some deleted Clone Wars scenes where Darth Revan was a big bad.

Now, if one of the members of the clan you took the armor from saw the player wearing it, then they would be honor-bound to kill him for the insult and take the armor back.

Definitely something that you could use to spice up the adventure if the PC's start to get overconfident or relax.

I think that finding the armor is a really great idea, especially if the PC in question doesn't know that much about Mandalorians. That way he/she can learn as the game progresses, and may realize that there are a lot of different stories and legends and the truth may surprise them.

That's how I like to GM for my players, anyway!