Hey guys, so I played a small LGS tournament this weekend and tried my trusted Sato list with Norra and the Y-Babes and a juiced up Liberty + Pelta + Cr90 + Flotilla.
The Liberty and the Pelta have both been a bit disappointing.
First off, the Liberty, holy hell do you need to spam navigates for it to remain relevant throughout a match. I made the mistake of doing other commands in my 2nd match and it only ended up firing 3 times from its side arc, not a single front arc shot as I underestimated how little maneuverable it is at speed 2.
Secondly, man the Lib is squishy. It dies when something looks at it funny. Even an Interdictor was starting to bring some pain with 2 double arc shots. And again, you can't speed too much on engineering commands to heal it.
Mind you, it did an excellent job at destroying 2 Rieekan MC30s (I played my friend with the cancer list again), but it still died on the 3rd turn.
So, what are your tips on the Lib? Do as I just realized and spam navigates in hopes of getting behind your opponents? (without Madine it's a bit harder to do)?
Now, the Pelta...
I don't know what to do with it. Speed 2 means it can't escape anything, 5 hull means it can die pretty quick from a good roll. In 3 games, it exploded twice on the 3rd turn, meaning I couldn't do much with my squadrons afterwards. Can it equip boosted comms?