Advice for a CC Imperial list

By Kahadras, in Star Wars: Armada Fleet Builds

I've recently agreed to take part in a Corellian Conflict campaign at a local club. Unfortunately I've had to join the Imperial side to balance things out and I don't have much experience playing as the Empire (despite having a sizable Imperial fleet). I'm hoping to get in a game or two to get me up to speed but I'm also having a think about constructing a fleet. I was looking at basing the list around a couple of Interdictors with the idea of making a list that really tries to restrict the mobility of enemy ships via Admiral Konstantine and various upgrades. I'm not sure how successful this type of list would be as I've never really seen one being played before (which is why I'm keen to have a go myself)

The real question is where to go after the Interdictors. I have plenty of other ships (ISD's, VSD's, GSD's, Raiders, Arquitens and Gozanti) as well as access to at least four of every Imperial squadron. One thought was to do a themed list around 'test bed fleet' so take 'advanced' TIE squadrons like the Defender or the Phantom. I don't have much time to practice though so I really need some help knocking together a decent list before any practice games.

First.. I find your lack of faith in the Empire disturbing.

Interdictor, good choice. Paired with an ISD is ideal, target scrambling. Perhaps the points to add a Flotilla for Repair teams. Then adding as many squads as you can following upgrades for the Star Destroyer and any additional ones you add to the Dicter. However, you might be one of those commanders that feels nervous in the service with only two/three activations. In which case people will tell you to field Vics and Raiders, and Light Cruisers to support that 418 Immobilizer.

Edited by Moore1980

I don't lack faith in the Empire, just in my ability not to ram my ships into asteroids or each other.

Thanks for the advice. I'm not sure if I want to go with an ISD or a VSD to support my Interdictors. Konstantine and two Interdictors pretty much sets me back 220 points. The downside of the ISD is that it's going to cost at least another 110 meaning that I've got around 70 points to spend on support ships, upgrades and squadrons. The upside is that I'll have a large ship to attach the Phylon Q7 Tractor Beam to and a big punch to hit any Rebel ships that get in the way. The VSD offers a cheaper option which will free up more points. The main drawback is the fact that it will make my fleet very slow. Even if I drop a Raider into the mix my three main capital ships will all have a speed of two and aren't very maneuverable.