Agreeing with sir Gawain's nemesis, I disagree with the Zappy's premise because I don't think builds don't play nearly as much of a deciding factor in Armada as has been suggested. And, despite how anecdotal it is, I don't see those stilted 'all or nothing' fighter or bomber etc, lists doing all that well. It's artificially weighting the lists and they tend to get frustrated by even token resistance offered by a adept opponent who's likely practiced against the archetypes. It doesn't have to be some rocks vs. paper fighter list, a well rounded fighter group with a few bombers, few fighters, an ace or maaaaybe two, tends to be able to handle almost everything. They may not win, but in general, they can hold up a specialty list fairly well. And if you need a boost, hey, use some ships to influence the fighters. It's worth it to see the surprise someone shows when your CR90 hoses his fighters after spitting out an unexpected fighter command instead of just being a TRC battery.
More over, I don't think there's a 'rock-paper-scissors' format at play (yet), and how well you know your ships and how experienced you are tend to dictate matches more than some preconceived exercise in theoretical power gaming. Get to the table more often and you'll see better results with whatever it is that you're bringing. And as such, I think the tournament system as is, rewards that experience even if the occasional blow outs still occur.