Hi,
Finding the rules for normal vehicles to complicated or at least not fast enough I tried to create a new system, all it needs is a Critical Table and more Vehicles but I think it should work.
I used the Apocrypha for basic stats but changed a few thing which were inspired by Rogue Trader and the Sentinal from tattered fates.
So as an example I used a basic civilian street car.
Spyralis Pattern Civilian Transport
Move:
10/50/100/150/200
Narrative Speed:
50 kmph/140 kmph
Size:
Hulking
Armour:
Front 8 AP, Hull 8 AP
Hull Integrity:
25
Weapons:
None
Crew:
1 Driver, 5 Passengers (4 comfortable)
Handling (Drive (Ground Vehicle)):
+10
Hull Integrity equals wounds and instead of different stats for weapon I use the normal weapon stats.
Armour is deducted by penetration and anything that by passes armour is deducted directly from wounds.
The Sentinal from Tattered Fates had a Machine Trait and a TB but to keep it simple I deceided Armour Points would suffice.
Any ideas???