Raider as a pocket carrier

By MandalorianMoose, in Star Wars: Armada

Ginkapo raised the raider's biggest problem, they just melt too fast with no way to spread damage around. I'm slowly learning how to use the raider by running a scarred one in my campaign. Avoid all squadrons and ships that are not Floatillas, at least until very late in the game.

I'm hoping we get an imperial officer in a future expansion that allows a ship to trade a defence token for a redirect. An officer like that would only really help the raider.

Yeah, I usually try to use my Raiders to take out Rebel Transports trying to achieve bombing runs. The trick is that Raiders are not that fragile, as long as you are not fighting above your weight class, any more than CR90's.

Unless supported by a big brother (or supporting a bigger ship with some form of Ion upgrade), I personally would never go after anything larger than a CR90, or a Neb-B if I can get at a juicy side arc.

Edited by Aegis

Ginkapo raised the raider's biggest problem, they just melt too fast with no way to spread damage around. I'm slowly learning how to use the raider by running a scarred one in my campaign. Avoid all squadrons and ships that are not Floatillas, at least until very late in the game.

I'm hoping we get an imperial officer in a future expansion that allows a ship to trade a defence token for a redirect. An officer like that would only really help the raider.

I have longed for a redirect on the raider since it's release :/

Yeah, I usually try to use my Raiders to take out Rebel Transports trying to achieve bombing runs. The trick is that Raiders are not that fragile, as long as you are not fighting above your weight class, any more than CR90's.

So far I use them as more area denial for enemy ships, casting a net with them and forcing them to come into my range rather than chasing down other ships (other than the odd flotilla that has flown out of formations). This allows you to use your evades far more effectively

Yeah, I usually try to use my Raiders to take out Rebel Transports trying to achieve bombing runs. The trick is that Raiders are not that fragile, as long as you are not fighting above your weight class, any more than CR90's.

So far I use them as more area denial for enemy ships, casting a net with them and forcing them to come into my range rather than chasing down other ships (other than the odd flotilla that has flown out of formations). This allows you to use your evades far more effectively

ANother thing to consider - Raiders are perfect to hunt Arquittens (as well as flotillas as was prevoiusly mentioned)

Gozantis are just hugely powerful squadron pushers.

I considered a Pocket Raider last night, doubling duty as a AA boat. The problem is still the Raider's ease of being blown up. Most medium ships chew it up. And it can easily take only 3 Bwing/Ywings to kill a raider. BCC usually offers 3 damage over 2 dice.

1st B: Brace to 2, lost shields.

2nd B: Brace to 2, lose half health, one as a crit.

3rd B: Take all 3 -> die.

---

And the sad part is you really cant go wrong with a Transport and 3 Bs, thats good against everything. They'll fight vs squadrons. They'll fight bg ships ad small ships alike.

Compared to the Raider, has a seriously limited role and needs huge baby sitting to not get wiped out in only 2 attacks.

Edited by Blail Blerg

Gozantis are just hugely powerful squadron pushers.

I considered a Pocket Raider last night, doubling duty as a AA boat. The problem is still the Raider's ease of being blown up. Most medium ships chew it up. And it can easily take only 3 Bwing/Ywings to kill a raider. BCC usually offers 3 damage over 2 dice.

1st B: Brace to 2, lost shields.

2nd B: Brace to 2, lose half health, one as a crit.

3rd B: Take all 3 -> die.

---

And the sad part is you really cant go wrong with a Transport and 3 Bs, thats good against everything. They'll fight vs squadrons. They'll fight bg ships ad small ships alike.

Compared to the Raider, has a seriously limited role and needs huge baby sitting to not get wiped out in only 2 attacks.

Hence the attempt at killing the Intel source with a single coordinated attack so that the raider itself can not be targeted by bombers. Tua/ECM would be there for ship defense

Gozantis are just hugely powerful squadron pushers.

I considered a Pocket Raider last night, doubling duty as a AA boat. The problem is still the Raider's ease of being blown up. Most medium ships chew it up. And it can easily take only 3 Bwing/Ywings to kill a raider. BCC usually offers 3 damage over 2 dice.

1st B: Brace to 2, lost shields.

2nd B: Brace to 2, lose half health, one as a crit.

3rd B: Take all 3 -> die.

---

And the sad part is you really cant go wrong with a Transport and 3 Bs, thats good against everything. They'll fight vs squadrons. They'll fight bg ships ad small ships alike.

Compared to the Raider, has a seriously limited role and needs huge baby sitting to not get wiped out in only 2 attacks.

Hence the attempt at killing the Intel source with a single coordinated attack so that the raider itself can not be targeted by bombers. Tua/ECM would be there for ship defense

Your response indicates you didn't read or you didn't think through what I just said.

First, look at the bomber damage. Which can be done off intel.

Second, ECM doesn't help you here: I've freely used brace twice.

As for not dying to med and large ships, I'll concede it does help, but it is 9 more points to add.

Third, adding Tua and ECM is just making this Raider feel even more and more bloated. You started with a 44 pt chassis. youre up to over 80 points now, plus the value of the squadrons to do this thing. Wow. It gets expensive. probably around 120 points for this trick total, and you havent even started building what fleet you actually wanna run yet nor added the other squadrons you'll need to avoid being bomber murdered.

I think Glad 2s would be a more effective carrier candidate than raiders.

Gozantis are just hugely powerful squadron pushers.

I considered a Pocket Raider last night, doubling duty as a AA boat. The problem is still the Raider's ease of being blown up. Most medium ships chew it up. And it can easily take only 3 Bwing/Ywings to kill a raider. BCC usually offers 3 damage over 2 dice.

1st B: Brace to 2, lost shields.

2nd B: Brace to 2, lose half health, one as a crit.

3rd B: Take all 3 -> die.

---

And the sad part is you really cant go wrong with a Transport and 3 Bs, thats good against everything. They'll fight vs squadrons. They'll fight bg ships ad small ships alike.

Compared to the Raider, has a seriously limited role and needs huge baby sitting to not get wiped out in only 2 attacks.

Hence the attempt at killing the Intel source with a single coordinated attack so that the raider itself can not be targeted by bombers. Tua/ECM would be there for ship defense

Your response indicates you didn't read or you didn't think through what I just said.

First, look at the bomber damage. Which can be done off intel.

Second, ECM doesn't help you here: I've freely used brace twice.

As for not dying to med and large ships, I'll concede it does help, but it is 9 more points to add.

Third, adding Tua and ECM is just making this Raider feel even more and more bloated. You started with a 44 pt chassis. youre up to over 80 points now, plus the value of the squadrons to do this thing. Wow. It gets expensive. probably around 120 points for this trick total, and you havent even started building what fleet you actually wanna run yet nor added the other squadrons you'll need to avoid being bomber murdered.

If I kill the Intel on approach with the raider, the bombers will be forced to shoot at those aces instead of bombing the raider, which, as you noted would die to not very many bomber attacks. However, if I can get the bombers locked down for that crucial squadron phase, I can hopefully start shutting them down with the flechettes, further reducing incoming fire both at my squads and at my raider when those few squads eventually do fall

I think Glad 2s would be a more effective carrier candidate than raiders.

I have had success with a Glad with FC and FCT to trigger mauler twice in a round

Gozantis are just hugely powerful squadron pushers.

I considered a Pocket Raider last night, doubling duty as a AA boat. The problem is still the Raider's ease of being blown up. Most medium ships chew it up. And it can easily take only 3 Bwing/Ywings to kill a raider. BCC usually offers 3 damage over 2 dice.

1st B: Brace to 2, lost shields.

2nd B: Brace to 2, lose half health, one as a crit.

3rd B: Take all 3 -> die.

---

And the sad part is you really cant go wrong with a Transport and 3 Bs, thats good against everything. They'll fight vs squadrons. They'll fight bg ships ad small ships alike.

Compared to the Raider, has a seriously limited role and needs huge baby sitting to not get wiped out in only 2 attacks.

Hence the attempt at killing the Intel source with a single coordinated attack so that the raider itself can not be targeted by bombers. Tua/ECM would be there for ship defense

Your response indicates you didn't read or you didn't think through what I just said.

First, look at the bomber damage. Which can be done off intel.

Second, ECM doesn't help you here: I've freely used brace twice.

As for not dying to med and large ships, I'll concede it does help, but it is 9 more points to add.

Third, adding Tua and ECM is just making this Raider feel even more and more bloated. You started with a 44 pt chassis. youre up to over 80 points now, plus the value of the squadrons to do this thing. Wow. It gets expensive. probably around 120 points for this trick total, and you havent even started building what fleet you actually wanna run yet nor added the other squadrons you'll need to avoid being bomber murdered.

I did both read and understand what you were saying, however you have shown now twice you don't quite grasp what I'm trying to do.

If I kill the Intel on approach with the raider, the bombers will be forced to shoot at those aces instead of bombing the raider, which, as you noted would die to not very many bomber attacks. However, if I can get the bombers locked down for that crucial squadron phase, I can hopefully start shutting them down with the flechettes, further reducing incoming fire both at my squads and at my raider when those few squads eventually do fall

But wouldn't it be more efficient to kill intel with a squadron activation from a different ship (flotilla?) and then draw raider with flechettes into a squadron cloud?

Gozantis are just hugely powerful squadron pushers.

I considered a Pocket Raider last night, doubling duty as a AA boat. The problem is still the Raider's ease of being blown up. Most medium ships chew it up. And it can easily take only 3 Bwing/Ywings to kill a raider. BCC usually offers 3 damage over 2 dice.

1st B: Brace to 2, lost shields.

2nd B: Brace to 2, lose half health, one as a crit.

3rd B: Take all 3 -> die.

---

And the sad part is you really cant go wrong with a Transport and 3 Bs, thats good against everything. They'll fight vs squadrons. They'll fight bg ships ad small ships alike.

Compared to the Raider, has a seriously limited role and needs huge baby sitting to not get wiped out in only 2 attacks.

Hence the attempt at killing the Intel source with a single coordinated attack so that the raider itself can not be targeted by bombers. Tua/ECM would be there for ship defense
Your response indicates you didn't read or you didn't think through what I just said.

First, look at the bomber damage. Which can be done off intel.

Second, ECM doesn't help you here: I've freely used brace twice.

As for not dying to med and large ships, I'll concede it does help, but it is 9 more points to add.

Third, adding Tua and ECM is just making this Raider feel even more and more bloated. You started with a 44 pt chassis. youre up to over 80 points now, plus the value of the squadrons to do this thing. Wow. It gets expensive. probably around 120 points for this trick total, and you havent even started building what fleet you actually wanna run yet nor added the other squadrons you'll need to avoid being bomber murdered.

I did both read and understand what you were saying, however you have shown now twice you don't quite grasp what I'm trying to do.

If I kill the Intel on approach with the raider, the bombers will be forced to shoot at those aces instead of bombing the raider, which, as you noted would die to not very many bomber attacks. However, if I can get the bombers locked down for that crucial squadron phase, I can hopefully start shutting them down with the flechettes, further reducing incoming fire both at my squads and at my raider when those few squads eventually do fall

But wouldn't it be more efficient to kill intel with a squadron activation from a different ship (flotilla?) and then draw raider with flechettes into a squadron cloud?
Edited by MandalorianMoose

If I had a bigger ship in the fleet to activate more squadrons, most definitely. However my intention with the previously posted fleet is to be able to focus fire down big and/or important ships with the majority of my ships, and have the raider and squadrons act as an independent AS unit that will bog down squads together. Flight controllers is a big part of that, getting my snipe up to 6 with howlrunner, and there is no gunnery slot on a flotilla

I see. But what about the following option: IG88/Saber/Jendon/Mittel? IG and Saber are activated by a flotilla from anywhere, strike Intel. Then Mittel and Jendon activate from Raider (with a stashed squad token).

This would give you 3 4dice attacks + 1 autodamage. Should be enough for Jan.

That does work too, but I get so mad whenever I put Jendon in a list because he doesn't have strategic... that is worth way more to me than the relay

That does work too, but I get so mad whenever I put Jendon in a list because he doesn't have strategic... that is worth way more to me than the relay

Does the lambda have it?

I think if it does and i remember correctly, a lambda looked like good value. 2 relay.

That does work too, but I get so mad whenever I put Jendon in a list because he doesn't have strategic... that is worth way more to me than the relay

Does the lambda have it?

I think if it does and i remember correctly, a lambda looked like good value. 2 relay.

Ya but PT had been suggesting Jendon due to his ability to double tap Saber or IG

Personally I think it's a mistake to try to make Raiders into carriers, any more than CR90's. I usually try to only fly one squadron as an escort to tie up any bomber threats (same with CR90's which lots of times I give an A-Wing squadron as escort). The offensive retrofit is too valuable to me to eat up just giving it a Squadron value of two (it works for every other ship in the fleet better than the Raider), when if you are using it for AA either Point Defense or Quad Laser Turrets would be better (though Point Defense is not really in the face of using Flechette Torpedoes, as you need those crits, obviously).

If it needs more squadrons than that to protect it, I have them come over from the other ship I tend to pair them with (usually a Glad). I try to use the Raider in Armada like it functions in X-Wing as much as I can.

Edited by Aegis

If you want a pocket carrier now, I like the LC more. I like the Raider for proc'ing Overload Pulse.

The LC is more durable, has a title that is useful and has a natural 2 as its squadron command value.

I'd dearly love the Raider to work with Flechettes, but it melts to any form of fire.

At least proc'ing OP, it can use it's speed to be in the right place and avoid getting smashed.

If you want a pocket carrier now, I like the LC more. I like the Raider for proc'ing Overload Pulse.

The LC is more durable, has a title that is useful and has a natural 2 as its squadron command value.

I'd dearly love the Raider to work with Flechettes, but it melts to any form of fire.

At least proc'ing OP, it can use it's speed to be in the right place and avoid getting smashed.

I have an avenger fleet with tua/ECM on a raider two to proc OLP as well, but I haven't gotten that on the table yet either... life keeps getting in the way of my prack addiction

If you want a pocket carrier now, I like the LC more. I like the Raider for proc'ing Overload Pulse.

The LC is more durable, has a title that is useful and has a natural 2 as its squadron command value.

I'd dearly love the Raider to work with Flechettes, but it melts to any form of fire.

At least proc'ing OP, it can use it's speed to be in the right place and avoid getting smashed.

I have an avenger fleet with tua/ECM on a raider two to proc OLP as well, but I haven't gotten that on the table yet either... life keeps getting in the way of my prack addiction

Without dragging us to off of topic, I don't add anything beyond OLP to my Raider and I actually don't use Avenger. If OLP proc's and the enemy uses their tokens, they are gone anyway. Avenger forces me to proc every turn and flags my activation order.

OLP Raiders are great with Gladiators btw and Gladiators can make great pocket carriers as well.

Ooo I like that with some gladiators that no longer need Intel officer... hmmmmm

I think the point cost to squadron value you would still be better off with flotillas. But bringing up flotillias, they are good enough going after flotillas and their anti-squadron value makes Raiders good in killing pocket carriers.

If you want a pocket carrier now, I like the LC more. I like the Raider for proc'ing Overload Pulse.

The LC is more durable, has a title that is useful and has a natural 2 as its squadron command value.

I'd dearly love the Raider to work with Flechettes, but it melts to any form of fire.

At least proc'ing OP, it can use it's speed to be in the right place and avoid getting smashed.

Centicore is better off just having other ships activating from it though.