So we all know that raiders are (in theory) the best AA platform in the game, however they also have a knack for exploding before they are able to really contribute all that much in terms of shooting down squads.... They also happen to be the cheapest platform that the empire has with a weapons team. I know most people (myself included) just slap ordinance experts on there and call it a day. HOWEVER, this slot can also be used for flight controllers!
Here is my thought process. With EHB and FC the raider 1 comes out to 55 points, 18 pts cheaper than the Victory, and with a token it can activate three squads at once. What if instead of using instigator to pin squadron balls, you send in a group of dedicated aces to kill the Intel, pinning the rest of the squads and forcing them to shoot at the scatter aces while the raider can now move up to flak next turn without fear of retribution. Here is what I have put together so far.
Raider-I Class Corvette (44 points)
- Flight Controllers ( 6 points)
- Expanded Hangar Bay ( 5 points)
- Flechette Torpedoes ( 3 points)
= 58 total ship cost
Paired with
1 IG-88 ( 21 points)
1 "Howlrunner" ( 16 points)
1 "Mauler" Mithel ( 15 points)
1 Saber Squadron ( 12 points)
Between the anti-Intel alpha and flechettes, I'm hoping I can prevent the enemy squad ball from being able to go anywhere for the most important turns of the game. The last bit I'm missing is the officer slot, which has several options.
Chirp-Derp- will guarantee I can get that sweet mauler autodamage as long as he is still alive, however, he's the most expensive option.
Minister Tua- add ECM so I can guarantee my brace and hopefully survive a large volley if the enemy takes a shot at me
Agent Kallus- without OE I'm pretty much just hoping for crits to proc flechettes, Kallus would help up that chance vs Uniques by adding another black die.
Has anyone tried something like this before? How did it go? Anyone have any other thoughts or suggestions?
Edited by MandalorianMoose