Phantoms, Decimators, Lamdas, and Tie/fos post Wave 10

By JoeyBriefcase, in X-Wing

Of the three ships coming out in wave 10 it seems like the Upsilon will really shake up the Imperials.

With the upgrades and synergies arriving in the Upsilon, how will standard builds of the ships listed above change?

I'm particularly interested in seeing Phantoms as part of a swarm and RAC toting Kylo Ren.

What will be the best way of building a phantom?

I don't think it's going to be too crazy to see Lightweight Frame showing up on a Tie Phantom, same with Collision Detector. There will be a lot of back and forth on both on these over the normal ACD and such. I like this as an idea.

"Whisper" — TIE Phantom 32

Predator 3

Collision Detector 0

Inspiring Recruit 1

Lightweight Frame 2

Ship Total: 38

Starkiller Base Pilot — Upsilon-class Shuttle 30

Emperor Palpatine 8

Ship Total: 38

"Omega Leader" — TIE/fo Fighter 21

Juke 2

Ship Total: 23

My idea does not have Kylo but it frees the points for Omega Leader, once you add a phantom points for another ship become very hard and seeing the up does not have the same staying power as a Dec I feel like a third ship would be a better way to roll and an ace at that.

Edited by Cubanboy

Kylo will say no to your phantoms.

we might have to endure a truly vile, NPE phase of the game if kylo deci becomes a thing

hopefully, the decimator's lack of damage mitigation coupled with kylo competing with both dice mods and engine boost will prove too unwieldy to use effectively

otherwise there is literally nothing you can do about it other than hope the dice don't **** you

As long as we are in the put 4-5 damage down reliably meta, I don't thing we will se lightweight frame or Phantoms that much. Defenders are almost the only ties that can survive the current meta.

we might have to endure a truly vile, NPE phase of the game if kylo deci becomes a thing

hopefully, the decimator's lack of damage mitigation coupled with kylo competing with both dice mods and engine boost will prove too unwieldy to use effectively

otherwise there is literally nothing you can do about it other than hope the dice don't **** you

Considering the prevalence (and effectiveness) of RAC today, I think the Ups and its upgrades will only make him more viable. Kylo aside, I'm excited to play this:

HotshOp Brath

RAC

- VI

- Engine Upgrade

- Gunner

- Hotshot Co-Pilot

- Operations Specialist

--- 63 points ---

Rexlar Brath

- Juke

- Tie/x7

--- 37 points ---

Good luck. RAC shoots, misses. Hotshot triggers. Operations Specialist Triggers. RAC shoots, hits or misses.

Rexlar now has focus, focus, evade. Shoots.

Easily swap Rexlar for another Tie/x7 if you'd like but the focus pass-off is too good to pass up, considering Juke against a focus-less target is going to happen frequently.

The RAC brath list is glorious

we might have to endure a truly vile, NPE phase of the game if kylo deci becomes a thing

hopefully, the decimator's lack of damage mitigation coupled with kylo competing with both dice mods and engine boost will prove too unwieldy to use effectively

otherwise there is literally nothing you can do about it other than hope the dice don't **** you

Considering the prevalence (and effectiveness) of RAC today, I think the Ups and its upgrades will only make him more viable. Kylo aside, I'm excited to play this:

HotshOp Brath

RAC

- VI

- Engine Upgrade

- Gunner

- Hotshot Co-Pilot

- Operations Specialist

--- 63 points ---

Rexlar Brath

- Juke

- Tie/x7

--- 37 points ---

Good luck. RAC shoots, misses. Hotshot triggers. Operations Specialist Triggers. RAC shoots, hits or misses.

Rexlar now has focus, focus, evade. Shoots.

Easily swap Rexlar for another Tie/x7 if you'd like but the focus pass-off is too good to pass up, considering Juke against a focus-less target is going to happen frequently.

This looks absolutely hilarious. And very painful to fly against.

Yesterday I was firing at a hotshot copilot/gunner RAC with Calculation Garven next to Esege. Do I need to pay a focus token? Sure, I'll do that. And again if I have to.

Yesterday I was firing at a hotshot copilot/gunner RAC with Calculation Garven next to Esege. Do I need to pay a focus token? Sure, I'll do that. And again if I have to.

jyn also works

15875309_10158013118660142_2927108086060

Re: Kylo crew, would there be a point in carrying him inside a cheap TIE shuttle rather than a decimator?

Re: Kylo crew, would there be a point in carrying him inside a cheap TIE shuttle rather than a decimator?

Hmm... let's see, 20 point ship that doesn't need arc to threaten damage and serves as a good blocker while still doing its job? Draws fire away from the ships that are going to be dealing the real damage for that vital first exchange? Blows up and still leaves its mark with ISYTDS? Fits neatly into a four-ship list which maximizes the ability to inflict crits naturally?

Yes. Yes, I think that Kylo crew is the reason that the TIE/Shuttle exists.

we might have to endure a truly vile, NPE phase of the game if kylo deci becomes a thing

hopefully, the decimator's lack of damage mitigation coupled with kylo competing with both dice mods and engine boost will prove too unwieldy to use effectively

otherwise there is literally nothing you can do about it other than hope the dice don't **** you

Considering the prevalence (and effectiveness) of RAC today, I think the Ups and its upgrades will only make him more viable. Kylo aside, I'm excited to play this:

HotshOp Brath

RAC

- VI

- Engine Upgrade

- Gunner

- Hotshot Co-Pilot

- Operations Specialist

--- 63 points ---

Rexlar Brath

- Juke

- Tie/x7

--- 37 points ---

Good luck. RAC shoots, misses. Hotshot triggers. Operations Specialist Triggers. RAC shoots, hits or misses.

Rexlar now has focus, focus, evade. Shoots.

Easily swap Rexlar for another Tie/x7 if you'd like but the focus pass-off is too good to pass up, considering Juke against a focus-less target is going to happen frequently.

This. Wow.......

Kylo crew has been around a bit on vassal, and I haven't seen him result in a doom and gloom level of NPEs yet. In the worst case scenario, generic spam and Determination become a thing.

Operations Specialist may be the sleeper of the wave. I have toyed around with it a bit, and it was a pretty interesting card. I think pairing it with a ship that works well with gunner effects (RAC) alongside some munition carriers might be the way to go.

Hux is... Interesting. I think you have to just look at his condition as a bonus and field him as if you don't expect it to trigger, and keep it in your back pocket for an opportune shot on an ace at range 3 or something.

So as far as crew goes, I think they have some strong options. Not sure there is anything in 10 for the FO. New techs are both pretty odd and I'm pretty sure aren't going to see competitive play. SFs and Bombers get Lightweight Frame which I would like to believe will give them the boost they need, but I'm not fully convinced.

Anyone tried Daredevil, title Oicunn w/ Inspiring Recruits yet?

Kylo crew has been around a bit on vassal, and I haven't seen him result in a doom and gloom level of NPEs yet. In the worst case scenario, generic spam and Determination become a thing.

Operations Specialist may be the sleeper of the wave. I have toyed around with it a bit, and it was a pretty interesting card. I think pairing it with a ship that works well with gunner effects (RAC) alongside some munition carriers might be the way to go.

Hux is... Interesting. I think you have to just look at his condition as a bonus and field him as if you don't expect it to trigger, and keep it in your back pocket for an opportune shot on an ace at range 3 or something.

So as far as crew goes, I think they have some strong options. Not sure there is anything in 10 for the FO. New techs are both pretty odd and I'm pretty sure aren't going to see competitive play. SFs and Bombers get Lightweight Frame which I would like to believe will give them the boost they need, but I'm not fully convinced.

Anyone tried Daredevil, title Oicunn w/ Inspiring Recruits yet?

I've considered LW frame on bombers but the problem is that if you're running munitions, they really like LRS or GC.

Kylo crew has been around a bit on vassal, and I haven't seen him result in a doom and gloom level of NPEs yet. In the worst case scenario, generic spam and Determination become a thing.

Operations Specialist may be the sleeper of the wave. I have toyed around with it a bit, and it was a pretty interesting card. I think pairing it with a ship that works well with gunner effects (RAC) alongside some munition carriers might be the way to go.

Hux is... Interesting. I think you have to just look at his condition as a bonus and field him as if you don't expect it to trigger, and keep it in your back pocket for an opportune shot on an ace at range 3 or something.

So as far as crew goes, I think they have some strong options. Not sure there is anything in 10 for the FO. New techs are both pretty odd and I'm pretty sure aren't going to see competitive play. SFs and Bombers get Lightweight Frame which I would like to believe will give them the boost they need, but I'm not fully convinced.

Anyone tried Daredevil, title Oicunn w/ Inspiring Recruits yet?

I've considered LW frame on bombers but the problem is that if you're running munitions, they really like LRS or GC.

ya don't think I would put it on with munitions. More for the shuttle variants.

Everything from Wave 10 (excluding the R1 releases naturally) and the effects.

  • Quad Jumper might make scum tractor beam more effective. Right now because of tractor beam effect discarding the token they are only good on TIE-D titles, or when using Ketsu's do not discard ability. Havign tractor beams assigned as an action will tear low agility ships.
  • Although the most controversial, giving the Rebels a TIE Fighter but restricting it to 4 unique pilots at most could be a filler ship. I don't think a Rebel Z-95 swarm with a single TIE in the lead will be in the meta.
  • Probably the biggest change is will this shuttle replace the Lambda class shuttle for Palp's new ride? I guess the bigger question would be is it 9 points better than OGP? Considering those 9 points take away from the other two ships flown as escorts/offense, I think we might be seeing palp staying in his Lambda.

Everything from Wave 10 (excluding the R1 releases naturally) and the effects.

  • Quad Jumper might make scum tractor beam more effective. Right now because of tractor beam effect discarding the token they are only good on TIE-D titles, or when using Ketsu's do not discard ability. Havign tractor beams assigned as an action will tear low agility ships.
  • Although the most controversial, giving the Rebels a TIE Fighter but restricting it to 4 unique pilots at most could be a filler ship. I don't think a Rebel Z-95 swarm with a single TIE in the lead will be in the meta.
  • Probably the biggest change is will this shuttle replace the Lambda class shuttle for Palp's new ride? I guess the bigger question would be is it 9 points better than OGP? Considering those 9 points take away from the other two ships flown as escorts/offense, I think we might be seeing palp staying in his Lambda.

quad will probably prove too fragile and too many free points to really see competitive play

it will, however, be absolutely hilarious

the Tie isn't really a filler ship in rebels (the time of the tie fighter has died a while ago). It's really more just what you can do with a PS 9 captured Tie Ahsoka and the shenanigans available therein. Maybe Rex? his condition is a bit situational, though

and eh, 9 points for what the UPS gives your lambda isn't nearly as good as what 9 points gives your aces (such as turning turning your 28 point Delta into a 36 point Ryad and affording Juke on Vessery). 4 dice are great and all, but given the shuttle is a priority target AND something you should be striving to get behind anyway and still doesn't have a 4k...etc.

though really it'd be at least 11 points, because 4 dice without re-rolls are just prone to horrible failure. gotta get that fcs!

the UPS can probably find a better place than palp mobile. The lambda is too cheap/efficient to be unseated from that role

Edited by ficklegreendice

UPS with the targeting synchronizer tech thing plus Major Dipspoon plus weapon engineer could bring some ordnance lists around.

quad will probably prove too fragile and too many free points to really see competitive play

it will, however, be absolutely hilarious

Unker Plutt laughs at your puny X7 defenders:

Unkar Plutt (23)

Intelligence Agent

Pattern Analyser

Inertial Dampeners

Spacetug Tractor Array

Tractor array + Intel agent (and once per game inertial dampeners) to move them such that when they activate they bump you. You can dish out 2 tractor tokens this way, which turns off most defenses. AGI 1 X7s are pathetic, as is AGI 0 Dengar (or AGI 1 on his countermeasures turn). Pattern analyser gives you permanent access to either barrel roll or tractor array. It's a decent counter to the high agility meta.

As for kylo crew, I can see him being an Imperial equivalent of the Party Bus - either kill him quickly or avoid, avoid, avoid. I see him as an escort card (probably on Stridan, with Hux crew as well) for a Crack shot swarm. As much damage as it will cause, T-65s avoid the worst of it, so that makes it a good card.

The Space Herd:

Lieutennant Dormitz (45)

General Hux

Kylo Ren

Experimental Interface

Advanced Sensors

Omicron Croup Pilot (28)

Mangler Cannon

Fire Control System

Inspiring Recruit

Omicron Group Pilot (27)

Mangler Cannon

Fire Control System

Totalling 100 pts.

None of these ships can maneuver well at all, so the idea is to completely block their movement by keeping the three large bases as a group. Dormitx is going to give all three ships focus tokens, and himself the fanatical devotion card, then use experimental interface to give the largest threat the condition card. This means that with 4 dice, he's going to average 1 focus, so each turn is going to deal around 1 uncanceleable damage. The Omicrons are going to have fully modified attacks with Mangler cannons, probably on the ship with Darkside on it. Inspiring recruit means that Dormitz can keep doing this every turn.

quad will probably prove too fragile and too many free points to really see competitive play

it will, however, be absolutely hilarious

Unker Plutt laughs at your puny X7 defenders:

if he doesn't get one-rounded by concentrated fire

which is terribly likely

if he doesn't get one-rounded by concentrated fire

which is terribly likely

It sounds like scum Biggs has been created. Assuming Palpatine isn't used, two defenders with focus will average 3 damage with range 2 shots. Nowhere near a 1-turn kill. You could take Unkar down to 21 points (Tractor Array, Primed Thrusters, Intelligence Agent) if you think he'll be the focus of the list.

if he doesn't get one-rounded by concentrated fire

which is terribly likely

It sounds like scum Biggs has been created. Assuming Palpatine isn't used, two defenders with focus will average 3 damage with range 2 shots. Nowhere near a 1-turn kill. You could take Unkar down to 21 points (Tractor Array, Primed Thrusters, Intelligence Agent) if you think he'll be the focus of the list.

No where near a 1-turn kill? With a Juke Vessery and Ryad vs only 2 Defence dice, and only 5 Hull to hide behind, that's almost always going to be a one-turn kill. I play Deathfire for fun at times, and he usually survives the first round of shooting, with 1 HP left. That is 1 HP that Unkar Plutt doesn't have.