Although I have pointed out which heroes I think are the best in part 1 of this piece, the key element in having a strong rebel party will always be a good party composition. This can be daunting for new players as some of the synergies between heroes and what you actually need the party to do can be hard to get a good understanding of. While it is cool to pick 4 good damage dealers and just try and blast the Empire to smithereens, this will more often than not result in utter and complete failure to perform your mission objectives.
My golden rule for choosing a party of 4 (I never play with any other number, as I find the extra activations wonky and damaging to game balance) is to have one hard support, one semi-support and two primary damage dealers, ideally specialised in two different aspects of dealing damage, for example one AoE damage dealer and one single target damage dealer.
By hard support, I mean characters who are there to support the party 100%. They will seldom, if ever, attack themselves and will mainly do stuff to help the rest of the party having an easier time achieving their goals. The main culprit of the hard support role is still Gideon; he does not need to attack at all during a campaign, saving you valuable credits that can instead be used to upgrade the weapons of your other party members. Murne Rin, MHD-19 or even Diala can be used for this role, although Gideon will almost always be the best for the job.
Semi-support characters are characters who will mostly be doing utility work for the team, but also attacking every once in a while. The best person for the role is in my opinion Diala, who can focus others, throw enemies around and give re-rolls to allies for attacks and tests. MHD-19 is also a solid pick for this role, and you could even use characters such as Saska or Loku for this role, although the last two is a significant step down in power level.
Damage dealers are a dime-a-dozen, but they often have very different ways of dealing damage that offers up a host of differing playstyles. Garkhaan charges in and is an annoying tank that the Empire has to deal with, while Mak strikes from the shadows, keeping out of the enemy's sight. When picking damage dealers, you should look at how they supplement and are supplemented by the supports on your team to get the max efficiency out of them.
A second point to consider is test coverage. You need to have people capable of succeeding at the tests the game will throw at you, often at several different places on the map. This means that you will probably need more than one hero being passable at each skill. Fenn and Verena are fantastic at this, sporting a blue+green on every test, while Gideon is even better, with the same stats and an additional yellow die on insight. So long as you keep them healthy, each of these heroes provide a good foundation for the tests you will have to do.
Without further ado, here are some sample parties with a few synergies explained
#1 - The Elite
Gideon, Diala, Fenn, Verena
This is probably the strongest hero party there is. Verena could be swapped out, but she has some very interesting synergies with the rest of the party. She benefits a lot from Diala Force Throwing people on 1hp next to her and both Fenn and Gideon can help her get into position with Command and Tactical Movement. Diala focusing Verena so she can use the focus to out of activation attack with an enemy’s weapon, making her kill another enemy and getting a free focus on the next close quarter attack is potentially devastating and not actually that hard to set up either. Force Throw also sets up Fenn’s Havoc Shot really well, and he can shot 4 times a round with Gideon’s command. This team also has very good coverage for all kinds of tests. If you are constantly losing, this is the party you want to turn the tide. Otherwise, you can probably come up with something more creative, as this can be a straight up NPE for your Imperial player.
#2 - More for fun
Murne, Saska, Jyn, Garkhaan
We played this party during our last campaign on Hoth and had an almost perfect record. Granted, Saska isn’t the strongest rebel character by any stretch of the imagination, but she is ok-ish in a semi-support role where both primary attackers have a lot of surge abilities that they want to utilise. Jyn is extremely squishy with only 10hp and 4 endurance for healing, but when Garkhaan charges in, he draws a lot of attention away from her allowing her to do what she does best, putting copious amounts of blaster fire into the enemy.
#3 - Well balanced party
Murne, Diala, Vinto, Shyla
The party we are currently trying out in the Jabba campaign seems very solid so far. Shyla is a very fun melee hero with a lot of gap closers and can do a lot of work by herself, while Vinto excels at pinging off the last few health from near defeated enemies. I am thinking this is going to be a killer combination with Shyla’s cleave3 and Diala’s Force Throw late in the campaign. Murne’s waylay can also provide Vinto with an additional out-of-activation boltslinger attack through Waylay, making him even more likely to ping off that last point of health.
#4 - Interesting party I want to try
Gideon, MHD-19, Verena, Shyla
This seems like it would be incredibly fun to play, as Shyla’s whip will help Verena get into position more easily and the two of them seems to be a really fun combo to play with. MHD-19 can use the occasional focused attack on enemies and provide medical supplies so Verena and Shyla won’t have to rest that often.
I would love to hear your thoughts on party composition and why you choose as you do.