Starting out with Star Wars RPGs

By k7e9, in Star Wars: Edge of the Empire RPG

Check the support page for each beginner box, there is a PDF follow up for each that is at least three times longer (and less hand-holdy) than what's in the box.

i generally don't run the adventures as published, the only one I've stuck fairly close to was Beyond the Rim, which I really enjoyed. But there are good ideas in all of them (so far).

The adversary decks are very useful for when things go off the rails and you need some quick NPCs. Now that they've added a critter deck there's something for every occasion. The spec and crit decks are useless IMHO, the kind of thing that adds clutter at the table and zero benefit.

For the backup adventure, look no further than FFG's site. Each of the Beginner Games has a free, downloadable follow-up adventure.

Great, thanks! I'll check them out. :)

As usual I cannot wait when getting a new game, so I'm diving all in. At present I have all the four beginner boxes plus the core rulebook for Edge of the Empire. So now I was wondering what you consider "must have" rule supplements for EotE. Is the Game Master's Kit any good?

It seems that many of the rule supplements seem to focus on one or two careers. Or are there useful things for all players/GM in them?

There is, indeed, useful material in all of the books.

The career sourcebooks each focus on a single one of the careers. As of last week, EotE is the first of the three lines to have all six career sourcebooks available.

As a GM, though, you may want to look to one of the region books first. Rather than specific career lines, they deal with regions of the galaxy, planets within those regions, story ideas springing from there, player species from the region, and gear/ships that have ties to the regions. Suns of Fortune focuses on the Corellian sector, while Lords of Nal Hutta is all about Hutt space.

Meanwhile, as you build your completist library, you can suggest that your players buy the appropriate career books for their characters.

Edited by Nytwyng

Thanks! Sounds like a good plan. If the career sourcebooks focus on a single career it seems wise to wait until I have a regular group and know what careers they will play (and maybe get them to buy the books as suggested).

Also I will get at least one of the adventures.

One thing I will point out is that 2 of the F&D books (savage spirits and endless vigil) have a nice chapter on wilderness (spirits) and urban (vigil). Both of these include a table that gives extra ideas on spending Advantage & Disadvantage in those locations.

On 2/4/2017 at 1:44 PM, EliasWindrider said:

The general consensus on the decks is: get the adversary decks, skip the specialization decks, and the critical hit decks have mixed reviews. I bought 2 specialization decks, 1 signature ability deck (Hired Gun), and the first 3 adversary decks... I don't actually use ANY of them.

I have found that when GMing that the Crit Hit cards are a HUGE boon. One last thing I have to write down on my white board, crits laid out in front of me easy peasy - and the bad guys rarely rack up more than one or two per combat, so I've never had issues of needing doubles during a fight.

On 2/4/2017 at 1:06 PM, k7e9 said:

Between work and the kid I seldom have time to write my own adventure material, so I tend to rely on written adventures when GMing.

When you run out of FFG canned adventures, don't forget about tapping other systems. It'll be a touch more work, since you'll need to generate stats and difficulties on the fly - but a stormtrooper is a stormtrooper regardless of what game engine you use. The WEG stuff tends to be a bit more linear than the FFG games (and dear god, my players have at least 4 ranks in "avoid great chunks of Tatooine Manhunt"!), but they're still solid resources and mines for ideas.

Edited by Desslok
12 minutes ago, Desslok said:

I have found that when GMing that the Crit Hit cards are a HUGE boon. One last thing I have to write down on my white board, crits laid out in front of me easy peasy - and the bad guys rarely rack up more than one or two per combat, so I've never had issues of needing doubles during a fight.

When you run out of FFG canned adventures, don't forget about tapping other systems. It'll be a touch more work, since you'll need to generate stats and difficulties on the fly - but a stormtrooper is a stormtrooper regardless of what game engine you use. The WEG stuff tends to be a bit more linear than the FFG games (and dear god, my players have at least 4 ranks in "avoid great chunks of Tatooine Manhunt"!), but they're still solid resources and mines for ideas.

And the WEG library also has the added benefit of being legally and electronically available for free, via

http://d6holocron.com

Edited by Nytwyng

Just a quick update and question as to what I should get next. I haven't started playing the game, but I do like getting books and reading up on stuff first. So any suggestions as to what books are a good read would be appreciated.

So far I own (but have not read all of):

  • Edge of the Empire Core Rulebook.
  • All four Beginner games (partially for the dice).
  • 2 extra dice sets.
  • The Jewel of Yavin.
  • Suns of Fortune.
  • Enter the Unknown.
  • + some different decks, mainly to see what they're about.

As you can see the focus has been EotE.

Is the EotE Game Master's Kit any good? Is there much overlap between the different GM Kits?
Are any of the EotE Sourcebooks more useful than the others?
Are the other FFG adventures for EotE any good?
Should I keep getting EotE stuff, or should I branch out to AoR and/or FaD?
Are 6 dice sets enough for 4 players + GM, or will we need to pass dice around the table a lot?

Thanks in advance! :)

All the GM kits have something different, plus an adventure, so they're all worth it IMHO. The screens are the same as far as I know.

My favourite EotE sourcebooks are Far Horizons (for the social rules and advice) and Fly Casual (for the smuggling operation rules), but they're all pretty good.

I don't run any adventures "as-is", they're more like idea mines for me...but they all have something to offer. I really did enjoy Beyond the Rim, but I like running wilderness trek stuff.

As for branching out...I was lucky to get on board at the beginning, so I don't have to lay out a lump sum, but they're all useful IMHO. I run an EotE-type campaign, but 2 of my 3 players are AoR, and the Force is playing a larger part in the tale. I haven't been disappointed in any of the sourcebooks so far, except maybe the Seeker book, but I find the whole Ranger-Beast companion thing kind of lame.

6 dice sets are plenty. I have mine in a bowl in the middle of the table, people just pluck out what they need. If I had a bigger table I'd just have two bowls rather than everyone having their own set.

Edited by whafrog

Six sets of dice should be sufficient for any group. I currently have 5 sets of dice and they've been plenty for our beginning group.

Ill put a plug in for special modifications because of the slicing and crafting rules... Must have in my opinion!

I'm still regretting not buying some of the books when they came out. I played three years ago and had a blast, so I'm hoping to play again after I move. Some of the books are so expensive and hard to find now. I wish FFG would do some more print runs. There are people who want to buy their books but not enough books to go around.

57 minutes ago, Ahrimon said:

I'm still regretting not buying some of the books when they came out. I played three years ago and had a blast, so I'm hoping to play again after I move. Some of the books are so expensive and hard to find now. I wish FFG would do some more print runs. There are people who want to buy their books but not enough books to go around.

They've got to be coming. I just think they're taking a lesson from WotC and not overprinting. The amount of 4th edition D&D books sitting at my FLGS is shocking!

8 hours ago, Ahrimon said:

8 hours ago, Ahrimon said:

I'm still regretting not buying some of the books when they came out. I played three years ago and had a blast, so I'm hoping to play again after I move. Some of the books are so expensive and hard to find now. I wish FFG would do some more print runs. There are people who want to buy their books but not enough books to go around.

Just go to the upcoming look for the book you want and see where it is in the process. Buy when it says shipping. Don't fall for the motive gouging.

8 hours ago, Ahrimon said:

One option for miniatures that I've used is to get the small plastic stands like they use in board games, then you can just print a fold-able "mini" on paper and print it out.

Paper mini example: https://tech66.files.wordpress.com/2016/01/pf_starwars_015.jpg

Stand example: http://spielpro.com/card-stands/

Printing on card stock paper and using a 1" round scrapbooking die punch for the small ones or a 2" for the large one will get you tokens exactly the same size as the ones that come in the Beginner Games (if thinner).

I've got access to a 3D printer and have printed 1" and 2" discs the same thickness as the punchboard ones in the Beginner Games to glue the punched pictures onto and get a bit more weight to the homemade tokens.

14 minutes ago, Nytwyng said:

Printing on card stock paper and using a 1" round scrapbooking die punch for the small ones or a 2" for the large one will get you tokens exactly the same size as the ones that come in the Beginner Games (if thinner).

I've got access to a 3D printer and have printed 1" and 2" discs the same thickness as the punchboard ones in the Beginner Games to glue the punched pictures onto and get a bit more weight to the homemade tokens.

I know. I just like the stand up ones. Print, cut, fold, and slip it into the plastic base.

Thanks for all the input!

I think I'll probably try to get all or most of the books for EotE before moving on to getting the core rulebooks for AoR and FaD. If I own the complete EotE line, it's easier to keep it complete by buying EotE books as new ones are released. As Ahrimon pointed out, all books are not avaliable at all times.

10 minutes ago, k7e9 said:

Thanks for all the input!

I think I'll probably try to get all or most of the books for EotE before moving on to getting the core rulebooks for AoR and FaD. If I own the complete EotE line, it's easier to keep it complete by buying EotE books as new ones are released. As Ahrimon pointed out, all books are not avaliable at all times.

Keep an eye out for sales. For example, one of the local comic/game stores has a buy 2/get 1 free sale in the whole store every year on Free Comic Book Day. I held out til then last year to get all three of the CRB's for the price of two.

14 minutes ago, Ahrimon said:

I know. I just like the stand up ones. Print, cut, fold, and slip it into the plastic base.

It's all good. I considered going that sort of route, myself, but my mild OCD demanded I maintain consistency with the existing materials I'd gotten. :D

5 minutes ago, Nytwyng said:

It's all good. I considered going that sort of route, myself, but my mild OCD demanded I maintain consistency with the existing materials I'd gotten. :D

I can understand that. I have some SW minis from when WotC made them so paper stand ups are more my thing. My DnD mini collection is huge so stand ups fit for me. I find them easier to grab and move too. They do fall over easier, something you don't have to worry about with tokens.

A bit more on topic book wise. I found the FaD and FA starter sets so I ordered those. I'm waiting for the AoR and FaD core books to come is and pick those up too. I'll probably look into adventures after that. Career books are bottom of my list. Still, their availability is so spotty, finding the books for less than extortion prices is a challenge.

Agreed, I dislike that the books are so hard to get, even more so outside of the US I'm guessing. I'm located in Sweden, so I have put notifications on a bunch of Swedish online game stores so I get e-mails when they get any EotE products in stock. An hour ago I recieved such an e-mail, Lords of Nal Hutta was in stock at one store. So I went to the website and I got the last one, I think they got 3 or something total from FFG. Most other books are almost always temporarily out of stock. The only good thing about it is that I cannot buy everything at once. I get that FFG doesn't want to overprint, but I do think that there's enough demand that they could do larger print runs.

K7e9, Fantask.dk has most of the Star Wars books. It's a danish webshop so it is in your neighborhood.