Imperial CC making the ISD work early game

By Teh HOBO, in Star Wars: Armada Fleet Builds

Two fleets I'm trying to decide between:

ISD I w/Motti, Flight Controllers

Arquitens Light w/TRC

Arquitens Light w/TRC

Gozanti w/Repair Crews

Marrek, Jendon, Whisper, 2x Defenders, Firespray

ISD2 W/Motti, ECM

ISD I w/Flight Controllers

Gozanti w/Comms Net

Gozanti w/Repair Crews

Marrek, Jendon, 2x Defenders, TIE Fighter

So the basic idea of both is to use the ISD I to fling FC'd Defenders annihilating squadrons or plinking ships, I'm just not sure if second ISD or 2 Arquitens is the way to go.

I ran this.

Faction: Galactic Empire
Points: 399/400

Commander: Darth Vader

Assault Objective: Custom Objective
Defense Objective: Custom Objective
Navigation Objective: Custom Objective

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Darth Vader ( 36 points)
- Reinforced Blast Doors ( 5 points)
= 161 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
= 66 total ship cost

Arquitens-class Command Cruiser (59 points)
- Turbolaser Reroute Circuits ( 7 points)
= 66 total ship cost

1 Dengar ( 20 points)

1 Lamda-class Shuttle ( 15 points)
2 TIE Defender Squadrons ( 32 points)
2 TIE Advanced Squadrons ( 24 points)
2 TIE Fighter Squadrons ( 16 points)

Did well on my first game. All three ships are now veteran. The fighters took the brunt of the attack. All but a tie fighter, defender, and the lamda are scarred till the refit.

Edited by Sirdrasco