Haven't had a chance to test the squad, but I wanted to see what people thought of it.
The A-Team (v1)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
TIE Fighter: · Ahsoka Tano (17)
Veteran Instincts (1)
· Captured TIE (1)
· Sabine's Masterpiece (1)
Operations Specialist (3)
Black Market Slicer Tools (1)
-- TOTAL ------- 100p. --
Four snapshot GSPs, with adaptability to Trick Shot depending on what I have on hand. Ahsoka acts as a support, handing out focus tokens when Snap Shots miss, and giving actions during he combat phase. Or, she can use BMST to hit any stressed ships, all while still staying untouchable.
Or, we have this
A-Team v2
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Juke (2)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Juke (2)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Juke (2)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
TIE Fighter: · Captain Rex (14)
· Sabine's Masterpiece (1)
Operations Specialist (3)
-- TOTAL ------- 100p. --
Now three of the A-Wings have Juke, allowing them to either push damage through on the Snap Shots, or gain a focus token from the OS, depending on how things dice fall. Makes the A-Eings a little bit more independently useful, but makes Rex a much bigger, and easier to kill, target, especially with his condition throwing shenanigans.
So, what do you guys think? Version 1 or version 2, or are neither of them really feasible options?
Edited by Kreen