Sato build WIP

By Falco406, in Star Wars: Armada Fleet Builds

Hey there,

I am trying out Sato in an upcoming event and wanted to see how this list looked.

MC80 Liberty

Mon Karen

Sato

Gunnery Team

Leading Shots

Spinal armaments

MC30 Scout Frigate

Ordnance Experts

XI-7

MC30 Scout Frigate

Ordnance Experts

XI-7

Tycho

2x A-Wing

Lt. Blount

3x Z-95s

X-Wing

Station Assault

Hyper Space Assault

Superior Positions

3 activations might put you at a disadvantage, I would try to fit a flotillas in there if possible. Also, if going Sato with scout frigates, go ATP so you can proc red range crits, that's the whole point of sato afterall. Fighter wing is good though. I've learned to like Mon Karren a lot less when facing other rebel players, so personally I dropped him for intel officer and XI7

There's not a lot of point in having that many squads without a way to push any of them around other than as warm bodies to throw at enemy bombers to maybe slow them for a turn. I'd rather invest in rogue or a way to activate them.

From experience- put sato on a different ship. Liberties, at least when I play them, tend to get right up in the enemies face and brawl. Makes it a massive point gain for the opponent if they can manage to focus it down

Killed it with this list, similar to yours, in my first match in CC.

Assault Frigate Mk.II B (72 + 36)

+ Commander Sato (32)

+ Boosted Comms (4)

MC30c Scout Frigate (69 + 5)

+ Assault Proton Torpedoes (5)

MC30c Scout Frigate (69 + 5)

+ Assault Proton Torpedoes (5)

GR-75 Medium Transports (18 + 2)

+ Comms Net (2)

Han Solo (26)

Tycho Celchu (16)

2 x E-wing Squadron (15)

4 x X-wing Squadron (13)

Hey guys,

So I ended up changing the list on the way to the tourney.

MC80 Liberty
Mon Karen
Sato
Gunnery Team
Leading Shots
Spinal armaments

MC30 Scout Frigate
Ordnance Experts
XI-7
Admonition

Assault Proton Torpedos

Pelta Command Crusier

Expanded Hanger Bays

Tycho
2x A-Wing

Lt. Blount
3x Z-95s
X-Wing

Station Assault
Hyper Space Assault
Superior Positions

I ended up taking first and this list was blast to play. The Pelta was key as the squadron activation saved my butt, without it, I would have just floundered. I really liked the Blount Ball as swarms for rebels is both comical and super effective with Lt. Blount.