We really need a Pilot card and a Crew card!
Come of FFG! Give epicness to the people!
Scum gets Quackjumper, so what about the Rebels?
I really think Jar Jar Binks is missing here.
We really need a Pilot card and a Crew card!
Come of FFG! Give epicness to the people!
Scum gets Quackjumper, so what about the Rebels?
I really think Jar Jar Binks is missing here.
As a member of the Republic, then Imperial senate that always had Palp's back, what makes you think Jar Jar would be a Rebel?
Plaster his face on Dead Man's Switch, please.
Jar Jar Binks
Unique crew, no faction, cost 1
At the start of the Combat phase, you may discard this card to assign 1 stress token to every ship.
Edited by DagobahDaveJar Jar Binks
Crew. Unique. 14pts.
While this card is in play, you and your opponent must use the term "Meesa" as a 1st person self reference in each utterance made. Flip this card face down if this ship receives a face up damage card. When that occurs or this ship is destroyed, remove one stress token from every ship owned by your opponent. If applicable, ships owned by players in other matches within audible range of you or you opponent receive a focus token.
Edited by Pewpewpew BOOMJar Jar Binks
Unique crew, cost 6
when defending, if your opponent does not hit, deal one damage to the attacker.
in memory of how he bumbled his way across a battlefield, accidentally getting out of harms way at the last second and causing the droids to destroy themselves.
Jar Jar Binks
Unique Crew
Cost : 2
You may "accidentally" bump the game board. All ships keep there position where they have been moved to. You must discard this card if you bump the board.
Jar Jar Binks
Unique crew, cost 6
when defending, if your opponent does not hit, deal one damage to the attacker.
in memory of how he bumbled his way across a battlefield, accidentally getting out of harms way at the last second and causing the droids to destroy themselves.
That's pretty fluffy actually. Might be too good on a fat falcon though.
How 'bout Jar Jar Abrams. He makes the ship that he's on exactly the same as it was the last time you flew it except this time it's BIGGER!
Jar Jar Binks
Crew: 84 Points
At the start of the Combat phase, you lose the game.
if you haven't read the "Jar Jar is a Sith" fan theory: https://www.google.com/amp/s/amp.reddit.com/r/StarWars/comments/3qvj6w/theory_jar_jar_binks_was_a_trained_force_user/?client=safari
1 crew, 4 points
Imperial Only
When a friendly ship is attacking or defending, you may add 1 focus result. If you do, assign 1 stress token to that ship.
Jar Jar crew card
When ship meesa on move, your opponent gonna decide where meesa gonna move, and whom meesa gonna crash into. When meesa gonna shoot, yousa gotta close your eyes and randomly grab some dices, cause yous gonna roll them even if they is wrong dices, wrong number of dices or not even dices.
It's the T-65 fix that no one wanted:
It's the T-65 fix that no one wanted:
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Looks far better than the CGI from Episode 1. Anyway... FFG ****** up again.
This is way too costy for a such a glass cannon with little damage output. Jar Jar deserves better.
Jar Jar Binks
Unique crew, cost 6
when defending, if your opponent does not hit, deal one damage to the attacker.
in memory of how he bumbled his way across a battlefield, accidentally getting out of harms way at the last second and causing the droids to destroy themselves.
^This^ but I don't think it is enough so since now upgrades do two things instead of one. lets add this to it as well
"At the start of the combat phase each ship he is touching gains one stress token."
In memory of how much of an annoyance he was to everyone around him.
@kitandthevoices: what, no SLAM? Oh, that must come with the Drunken Master title.
It's the T-65 fix that no one wanted:
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I think it is overcosted by 5 points.
Edited by GrimmyVI think it is overcosted by 5 points.It's the T-65 fix that no one wanted:
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Negative squad point cost, causes a stress token each time you reveal your manoeuvre dial.
Nope, it already cost my eyesight for just looking at it. And half my sanity.
I think it is overcosted by 5 points.It's the T-65 fix that no one wanted:
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Oh cool, does that mean you get the cursed dice that only has 1 hit and 1 focus until you receive a blessing?
It's the T-65 fix that no one wanted:
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I know from personal experience that that isn't where Gungans keep their genitals.
I know from personal experience that that isn't where Gungans keep their genitals.It's the T-65 fix that no one wanted:
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Please stop Gungan molestation and exploitation. Or does Mr Binks have to give a 'nasty Gungan' speech?
My take on Jar Jar:
Unique Crew
-5 points
At the end of each round, roll one attack die. On a 'crit' result, destroy this ship.
My take on Jar Jar:
Unique Crew
-5 points
At the end of each round, roll one attack die. On a 'crit' result, destroy this ship.
You want Jar Jar Dead?