So just for the lulz, how about...
Escape pods. You can only equip this to your flagship. If the flagship is destroyed, place an objective counter touching its base before removing it. This counter is an escape pod with your admiral onboard. Admiral abilities do not work while he is in the pod. ( he's too busy steering) The pod moves at speed two in the squadron phase, has no attacks, and cannot be destroyed. Any ship ( yes, enemy also!) can pick up the pod if they are in base contact at the start of their activation. If picked up by a friendly ship, that ship is now the flagship. Place your admiral card with it, and his abilities resume immediately.
15 points,
Toughts? Hehe.



