Newb to Armada looking for advice on CC Imp build

By KraydKaflar, in Star Wars: Armada Fleet Builds

Faction: Galactic Empire

Points: 343/400

Commander: Grand Moff Tarkin

Assault Objective: ??
Defense Objective: ??
Navigation Objective: ??

Imperial I Star Destroyer (110)

Tarkin (38)

Ordinance expert (4)

Gladiator II (62)

demolisher (10)

Gozanti cruiser (23)

Boosted Comms (4)

Total Ship cost (251)

3 tie squadron (24)

howlrunner (16)

boba fett, (26)

Gamma Squadron Bomber (10)

major rhymer (16)

Total Squadron Cost (92)

The biggest problem is I only own 1 of most ships and we are using just my collection to play so I have to leave some ships for the other guy. As far as ship options unclaimed I have:

1 Gladiator class Star Destroyer

1 Interdictor

1 Victory Class.

My partner has claimed the Raider and the Light Cruiser but doesn't know beyond that. I am waiting for the Imperial Squadrons 2 to show up so I can use those.

I know I'm rambling at this point but basically I have 1 of each Imperial ship released and one extra Gladiator.

I also own a copy of every rebel ship except the Rebel Squadrons 2

Any help would be appreciated.

First of all, drop Tarkin, you don't really win anything with him. You may use Ozzel, Motti, Screed, Jerry, even Vader with this list. You also have to add OE to Demolisher (and I would remove it form the ISD) as it want to go close to the target then hit HARD. And OE practically guarantees it will be hard.

You could also upgrade to ISD2 because of the extra dices on long-medium range. You can also add Leading Shots then for more assured damage, XI7 for hurting redirects or Intel Officer for knocking out Braces.

On the fighter front, if you have Boba, you have Bossk and/or Dengar too, so I would use one of them, and replace some of the fighters with interceptors. You have a lots of points to play around, so find the right mix for you.

CC Norell......

Ok, you mate will want to use the interdictor and victory as the core of his fleet. You might want to let him have rhymer too.

With your fleet, two engine teching gladiators powered by admiral Ozzel or screed to threaten from multiple places. The isd would rather have gunny teams or x17 at thus stage than oe.

It looks like a good idea to build a strong antifighter build for yourself. Howl, Mauler, tie fighters, interceptors and meatshield tie advanced. Maybe saber, maybe dengar.

Your mate will need the rhymer and bombers along with motti

I couldn't get much going with the original list that I felt comfortable with so I have this now:

Great and Glorious Fleet of G.A. Kaflar
Author: KraydKaflar

Faction: Galactic Empire
Points: 396/400

Commander: Admiral Screed

Assault Objective: ??
Defense Objective: ??
Navigation Objective: ??

[ flagship ] Imperial I-Class Star Destroyer (110 points)
- Admiral Screed ( 26 points)
- X17 Turbolasers ( 6 points)
= 142 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Engine Techs ( 8 points)
= 64 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Engine Techs ( 8 points)
= 64 total ship cost

Gozanti-class Cruisers (23 points)
- Boosted Comms ( 4 points)
= 27 total ship cost

1 "Howlrunner" ( 16 points)
1 "Mauler" Mithel ( 15 points)
2 Saber Squadrons ( 24 points)
1 Dengar ( 20 points)
3 TIE Fighter Squadrons ( 24 points)

Any suggestions? Especially on Objectives?

You can't have 2 Saber Squadrons. It's a unique squadron. :(

Are you going to give both those Gladiators titles? With Screed, you might think about swapping one out for a Raider I with Flechette Torpedoes.

You can't have 2 Saber Squadrons. It's a unique squadron. :(

Are you going to give both those Gladiators titles? With Screed, you might think about swapping one out for a Raider I with Flechette Torpedoes.

Ahh thanks! I didn't realize that Saber Squadron was a unique. I intend to upgrade them but since it is a Corellian Conflict fleet I thought I could only put one upgrade on and I thought Titles counted in that regard. If I am wrong I appreciate being informed of it so I can learn.

You're right about 1 upgrade per ship, titles included. You would have to add them later.

I was just asking about the titles because Demolisher is, of course, the favored one and I don't often see a GSD without that title.

I would switch one glad to a glad II. That way, once you see the enemy fleets you can decide if you want an anti ship demo or ant squad demo.

Use Valen Rudor. He is the smuggest of bastards.

What objectives do you all figure would work best with this? I'm not really sure.