1 hour ago, Undeadguy said:Why would you use Warlord on a blue? And Sensor Team is not redundant when it gives you 2 damage and 1 Acc everytime on the fickle red dice. SW7 means you always have 3 damage on blues. So I don't know what you are getting at or what you don't like about the build.
Veteran Gunners is not good on a ship with heavy die manipulation like a QTC Warlord. You have to reroll ALL your dice. So if you get a red Acc on the first roll, you get to add another. Reroll. If you don't get an Acc on that, Warlord is no good since you have SW7. Or you Warlord before VG, which is pointless since you will drop your damage. A better choice is LS, since you will have 4 reds with a CF, and 2 blues after the reroll, and you get to choose what you want to roll.
A Vic II, with Screed, CF dial+token, Warlord, QTC, GT, and LS can average 8.74 damage and .98 Acc, assuming you reroll blue Acc, Warlord the QTC Acc to a double, and you get a blank to Screed with. And with GT, you can do this twice.
Indeed it does, but adds one to your pool before you reroll, and you can spend accuracies you want to keep before you reroll as well. Generally the reason I run Spinal though instead, though.
Guaranteeing 2 damage across 2 dice hardly justifies the sensor team. It just isn't enough of a return. You already had ~.75 / die without factoring in the warlord boosting that as well on one of them. The redundancy is still much higher across SW-7 and warlord than anything, better spent on bigger returns (not even considering that is a really expensive Victory).