Old Fennaroo vs. Asajj Fennaroo

By Hoffburger, in X-Wing Squad Lists

OLD FENNAROO

100 points

PILOTS

Old Teroch (30)
Protectorate Starfighter (26), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

Fenn Rau (32)
Protectorate Starfighter (28), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

Manaroo (38)
JumpMaster 5000 (27), Attanni Mindlink (1), Extra Munitions (2), Plasma Torpedoes (3), K4 Security Droid (3), Unhinged Astromech (1), Black Market Slicer Tools (1), Guidance Chips (0)

vs.

ASAJJ FENNAROO

100 points

PILOTS

Fenn Rau (32)
Protectorate Starfighter (28), Attanni Mindlink (1), Concord Dawn Protector (1), Autothrusters (2)

Manaroo (28)
JumpMaster 5000 (27), Attanni Mindlink (1)

Asajj Ventress (40)
Lancer-class Pursuit Craft (37), Attanni Mindlink (1), Latts Razzi (2)

I really like both lists. Asajj Fennaroo has more staying power due to less reliance on green dice and it has a little bit of control with the stress aspect. Old Fennaroo has more burst, even better action economy due to K4, has a Mannaroo with teeth, has the nice Old Teroch ability, but is even more reliant on green dice. I can't decide which is actually better in the current meta. Asajj shuts down Dengar (or anything that loves to end up with stress), she also counters Whisper really hard since all you have to do is get Whisper in your mobile arc once in range 1-2 and it's pretty much gg for Whisper. Both lists do fairly well vs. Palp Defenders or Triple Defenders. Both lists are pretty good vs. most typical Rebel lists too. I just don't really know, what are your thoughts?