Need some ideas and advice.
In the session I'm putting together the PC's are sent by Yerro the Hutt to recover the cargo from one of his ship's. The ship experienced a catastrophic failure on Quason-12, a kessel-like planet in wild-space, while harvesting a rare tuber that grows there. This tuber is highly prized the Hutts because when it is processed it is a very potent Hutt aphrodisiac. As a result, all information regarding this biological his intensely guarded by the few Hutt's that know about it.
the PC's may potentially get enough information to decide that bringing empty biological cargo crates could be very profitable. However, there is a similar specimen with very similar physical characteristic except when it "blooms" it emits a very dangerous acidic gas. Harvesting this variety is what caused Yerro's ship to crash back to the surface as the hull was breached by the acidic spray.
Fortunately the PC's have a Dr. and that doctor may or may have the foresight to run some basic analysis of a few specimens to see if she can differentiate between the two varieties and determine to what specs their bio-crates need to simulate to insure viability during transport.
I'm thinking that analysis will be an average difficulty medicine check, the lack of a fully functioning lab adds just a little difficulty.
But what about threat, advantage and despair? I'm trying to jot a few notes to have in my pocket.
For example. On a success with despair would it be "fair" to say something like "well, your scanner returned a pretty in-depth analysis that seems like it would make differentiating the two species fairly easy but a few glitches in the scanner leaves you less than confident in its accuracy," essentially saying that yes, you successfully scanned the specimen but the information is wrong and has the potential to cause huge problems.