New Officer card idea

By morgus, in Star Wars: Armada

Squadron Defense Officer - 6 points - You can make an additional Anti-Squadron attack from any hull zone in addition to your 2 ship attacks.

I think it would balance out for people who dont want to run a maxed out squadrons list a little more. What do you guys think

Edited by morgus

Make it an Offensive or Defensive Slot instead of an Officer, we have way way too many options there already. If you do that, it starts to get interesting.

It's like the upgrade cluster bombs could have been.

I still believe cluster bombs should of been 3 blue and an exhaust instead of a discard. So much more utility.

*Edit* I really should read what I write before I post it...

Edited by PartyPotato

I'd add my voice to the chorus of folks interested in anti-squad ship upgrades.

I'd add my voice to the chorus of folks interested in anti-squad ship upgrades.

Thats an easy cop out... whats your ideas on the matter??

From Another Thread:

:D




The "Dad of a 3 year Old" in me says "No. No you don't get New Toys until you play with the Ones you have!" :D

On the card Itself:

The only worry I have is that is steps on Impetuous's toes.

Impetuous is 5 Points. Is Unique (as a Title), and only allows you to make a single Anti-Squadron Attack, instead of attacking all outside of the Hull Zone.

With this squadron defense officer, it completely negates it. There's no point to taking Impetuous, when there's only a point more - even if you're already taking the Raider itself!

I feel, in order to be balanced more, it needs to be in a more pressing slot... It needs to be Unique... or It needs to cost a lot of Points.

Perhaps, instead - have it work like Squadron Gunnery Teams..... You can fire out of the same Hull-zone Twice, so long as you only target squadrons.....

In its current format - Perhaps really emphasise with it, that you can only target Squadrons if you have used Both of your Attacks to Target Ships.... You don't get the Bonus if you only fired at Ships once... For example...

Edited by Drasnighta

I'd add my voice to the chorus of folks interested in anti-squad ship upgrades.

Thats an easy cop out... whats your ideas on the matter??

Going to take the wife and lil girl out for dinner but ill toss some concepts when I get back.

I'd add my voice to the chorus of folks interested in anti-squad ship upgrades.

Thats an easy cop out... whats your ideas on the matter??

Going to take the wife and lil girl out for dinner but ill toss some concepts when I get back.

Total lack of priorities. <-- sarcasm you internet trolls

How bout something like focused fire.

Instead of attacking every squadron in a single arc, the ship may attack a single squadron and add a blue die for every (enemy?) squadron in that arc.

So if im a VSD with 3 bombers in my side instead of throwing 1 blue at each of them I can throw 4 blue at 1 of them. I'm on the fence of whether you can count your own squadrons.

An offensive retrofit would be the best place for since QLT is there already.

*Intensified Forward Batteries*

7-10 points

Exhaust this card and declare a hullzone. You may conduct an anti-squadron attack from this hullzone in addition to normal 2 attacks even if you have already attacked out of this hullzone.

**

I know the wording is garbage so feel free to clean it up but I think I am getting my point across. Might even restrict it to only front arc or only side arcs. Couple interesting solutions here but I really like the title lol

Edited by Milienius

Perhaps, instead - have it work like Squadron Gunnery Teams..... You can fire out of the same Hull-zone Twice, so long as you only target squadrons.....

Advanced Gunnery as second player can do this for free if you're willing to take a gamble on your opponent picking it from your Objectives. I was lucky to put it on a Raider I Impetuous with Ordinance Experts. It was terrifying to behold, Rebel bombers attack at range 1 after all.

But yes, a Weapons Team like this would be nice, though I'd want it to be Gunnery Teams expensive, otherwise it would invalidate Ruthless Strategists which requires a bit of tactical movement and sacrifice to pull off. It would be murder for Tie Fighters and Interceptors.

How about if these same suggestions get some red dice thrown in?

Your anti squadron value is increased by one red die?

How about if these same suggestions get some red dice thrown in?

Your anti squadron value is increased by one red die?

I am vehemently adverse to the range involved.

So as an Add effect, perfectly acceptable. As an anti-squadron battery increase... Negatory...

How about if these same suggestions get some red dice thrown in?

Your anti squadron value is increased by one red die?

I am vehemently adverse to the range involved.

So as an Add effect, perfectly acceptable. As an anti-squadron battery increase... Negatory...

Why? Then you get to shoot all the squadrons in red range! Muahahaha!

Make it an Offensive or Defensive Slot instead of an Officer, we have way way too many options there already. If you do that, it starts to get interesting.

It's like the upgrade cluster bombs could have been.

Agreed with this. To me the Officer is just the Armada version of the EPT. Every ship has only one (although I think some ships should have two cough ISD cough.

How about if these same suggestions get some red dice thrown in?

Your anti squadron value is increased by one red die?

I am vehemently adverse to the range involved.

So as an Add effect, perfectly acceptable. As an anti-squadron battery increase... Negatory...

Why? Then you get to shoot all the squadrons in red range! Muahahaha!

Because you get to shoot all of the squadrons in red range.

How about if these same suggestions get some red dice thrown in?

Your anti squadron value is increased by one red die?

I am vehemently adverse to the range involved.

So as an Add effect, perfectly acceptable. As an anti-squadron battery increase... Negatory...

Why? Then you get to shoot all the squadrons in red range! Muahahaha!

Because you get to shoot all of the squadrons in red range.

YES! and TRC them! YES!

How about if these same suggestions get some red dice thrown in?

Your anti squadron value is increased by one red die?

I am vehemently adverse to the range involved.

So as an Add effect, perfectly acceptable. As an anti-squadron battery increase... Negatory...

Why? Then you get to shoot all the squadrons in red range! Muahahaha!

Because you get to shoot all of the squadrons in red range.

YES! and TRC them! YES!

Corvette:

ONE TWO THREE FO... And I'm Spent.

Squadron Defense Officer - 6 points - You can make an additional Anti-Squadron attack from any hull zone in addition to your 2 ship attacks.

I think it would balance out for people who dont want to run a maxed out squadrons list a little more. What do you guys think

Lets make this more interesting.

Point Defense Salvo - 5 points - During the attack step, you may discard this card to immediately perform an attack against squadrons from a hull zone of your choice. This attack may in addition to any other attacks you performed this turn even if you would normally be prohibited from making an additional attack.

How about if these same suggestions get some red dice thrown in?

Your anti squadron value is increased by one red die?

I am vehemently adverse to the range involved.

So as an Add effect, perfectly acceptable. As an anti-squadron battery increase... Negatory...

Why? Then you get to shoot all the squadrons in red range! Muahahaha!

Because you get to shoot all of the squadrons in red range.

YES! and TRC them! YES!

Corvette:

ONE TWO THREE FO... And I'm Spent.

WALEX. Then DO IT AGAIN.

....

But seriously. It could be an add to the attack pool then it would be fine.

I do think it's pretty funny however, that just like a year ago, squads weren't considered super competitive and now we're looking for new upgrades to combat them :lol:

As to the actual question posed, something cheap that would allow you to add your con fire command to an additional squadron attack wouldn't be bad either.

How about if these same suggestions get some red dice thrown in?

Your anti squadron value is increased by one red die?

I am vehemently adverse to the range involved.

So as an Add effect, perfectly acceptable. As an anti-squadron battery increase... Negatory...

Why? Then you get to shoot all the squadrons in red range! Muahahaha!

Because you get to shoot all of the squadrons in red range.

YES! and TRC them! YES!

Corvette:

ONE TWO THREE FO... And I'm Spent.

WALEX. Then DO IT AGAIN.

TWO MO... ****. Spent in HALF the time... That's "Stamina" for you! :D

As to the actual question posed, something cheap that would allow you to add your con fire command to an additional squadron attack wouldn't be bad either.

Hmm. How about:

Overcharged Point Defenses: (Concentrate Fire Command): When you spend a (CF) dial or token while declaring an attack against squadrons, you may apply the affect of the dial or token to every squadron you roll attack dice against from that hull zone.

Back from dinner.

I had a couple ideas. None are good.

1. You and Your Bombers Can Kiss My Wookie- X pts -Defensive Retrofit

While defending against a squadron, you may exhaust this card to cancel one attack die

2. Blow it out Your Airlock- X pts - Offensive Retrofit

Squadron Command- You may discard this card to toggle the activation sliders of enemy squadrons at distance 1 up to your squadron value. You may not resolve this effect from a command token. Modification.

3. Well Lubricated Turbolaser Mountings- X Points - Defensive Retrofit or Ion Cannon, dunno

When attacking a squadron, you may change a die showing a crit or accuracy facing to a side showing hit.

Star Destroyers and MC80s have dozens of point defense weapons that would never be wasted on enemy ships. Why not introduce a new rule to help level off squadrons while giving large ships a minor buff.

Large ships gain a third attack that may only be used against squadrons, this attack may be from an arc that has already fired against a ship.

This simulates the large quantity of anti squadron defensive tech that these ships have inherently built in.

Star Destroyers and MC80s have dozens of point defense weapons that would never be wasted on enemy ships. Why not introduce a new rule to help level off squadrons while giving large ships a minor buff.

Large ships gain a third attack that may only be used against squadrons, this attack may be from an arc that has already fired against a ship.

This simulates the large quantity of anti squadron defensive tech that these ships have inherently built in.

One thing I like about this is that it would finally give an incentive to take something other than Gunnery teams on large ships with a weapons team slot. One of the core reasons to take that is to allow use of the often potentially powerful anti-squadron defenses.

I would like to throw out my 8 point modification that adds a blue Anti-squadron dice in the Ion Cannon slot. Thanks.