Not gonna lie, I'm pretty excited for the Quadjumper: It's a fairly unique ship with a new set of maneuvers, a tractor beam mechanic, access to illicit upgrades and bombs.
Here's my first take on Unkar Plutt:
Cloak gives you 4 agility, so you have a better chance of surviving. If they bump into you, they will enjoy -1 ( or -2 if you managed to tractor beam them beforehand) agility and possibly stress in the following turn (if you pushed them into an obstacle). Pattern analyzer helps with staying on target after a red maneuver, so does decloak, just pray you don't roll eyes in the first round.
How are you going to field your Quackjumper?