Regionals help: pick my list!

By wfain, in X-Wing Squad Lists

I have a couple I am considering the first:

100 points

PILOTS

Fenn Rau (32)
Protectorate Starfighter (28), Push the Limit (3), Concord Dawn Protector (1)

N’Dru Suhlak (24)
Z-95 Headhunter (17), Cluster Missiles (4), Glitterstim (2), Fearlessness (1), Guidance Chips (0)

Asajj Ventress (44)
Lancer-class Pursuit Craft (37), Push the Limit (3), Latts Razzi (2), Gyroscopic Targeting (2)

Here N'Dru sets opposite Asajj and Fenn Rau. You are trying, expressly, to trade N'Dru for a Shuttle/Defender/K-Wing/Arc by lining up the R1 Fearlessness/Glitterstim/Chips/Cluster Missle shot for (up to) 10 hits. Then let Asajj and Fenn Rau battle whatever remains.

Next:

100 points

PILOTS

4-LOM (35)
G-1A Starfighter (27), Wired (1), Zuckuss (1), Fire-Control System (2), Cloaking Device (2), Vectored Thrusters (2)

Gand Findsman (30)
G-1A Starfighter (25), Adaptability (0), Ketsu Onyo (1), Fire-Control System (2), Black Market Slicer Tools (1), Mist Hunter (0), Tractor beam (1)

Fenn Rau (35)
Protectorate Starfighter (28), Push the Limit (3), Concord Dawn Protector (1), Stealth Device (3)

This list seeks to use the Findsman to tractor beam some poor thing while 4-Lom de-cloaks into R1 for a big shot and then unloads a Zuckuss stress at the end of the round. Hopefully Ketsu catches the tractor beam in arc to keep the reduced agility. During that engagement Fenn would be trying to put some damage on another ship before swooping down on the weakened tractor beam ship from the previous round while 4-Lom and Findsman slide over to finish off or tractor/stress whatever Fenn hit the turn before.

Finally:

99 points

PILOTS

Darth Vader (36)
TIE Advanced (29), TIE/x1 (0), Juke (2), Engine Upgrade (4), Advanced Targeting Computer (1)

Rear Admiral Chiraneau (63)
VT-49 Decimator (46), Veteran Instincts (1), Gunner (5), Hotshot Co-pilot (4), Mara Jade (3), Engine Upgrade (4)

​This is pretty self explanatory. VI RAC uses Gunner and HotCop to eat some tokens while Vader flanks w/ Juke and ATC. Mara Jade could be changed for Rebel Captive but IDK?

I'm comfortable with the first and third list, never really flown the middle but it seems like it might have some potential against anything that isn't 2 big ships.

I like your 3rd list the best. Rebel Captive is better than Mara Jade. As much as i like Vader im not sure he can hold up as a wingmate. Vader needs to be your end game ship and there isnt enough here to keep him alive. Personally I like a ship with autothrusters but you should fly what you are comfortable with.

Rebel Captive is better than Mara Jade. Vader needs to be your end game ship and there isnt enough here to keep him alive.

Aren't those competing thoughts? If we want Vader to live longer we shouldn't give incentive to shoot at him (because RAC has Rebel Captive)? I know Captive is, in the cold vacuum of space, a superior tool. I just wonder if it is at cross purpose with Vader?

well you shouldn't be flying them too close together and I like inquisitor with Proton Rockets over vader because he is more survivable to RAC's weaknesses. You are going to want to make them want to shoot RAC first. once they start putting damage on him they are going to want to finish him and that's when your ace can come in. I also like Ion bombs on the Deci so he can set your ace up for a kill shot and get out of dodge. I also like Palp over hotshot gunner but most people don't agree with me so just my thoughts. Do as you wish :)