Shield damage vs hull damage

By teeg123456, in X-Wing

It'd be really easy to make a secondary weapon which pierces shields a little bit.

"If the defender has a shield token, deal 1 facedown damage card. Then cancel ALL dice results".

But then why not just deal the card to start with? Almost sounds like you're looking for Wampa's ability.

The thing about that Plasma Torp is that it just tells you to remove a Shield Token after dealing damage. It's just saying to lose a token like R2D2 could give a ship a shield token; no "damage" is being done.

There are no 'hit points' in the game, there's just damage cards that destroy your ship when they equal or exceed your hull value. You shield value is just telling you how many shield tokens you can have at maximum, barring shield upgrade. And those tokens are basically evade tokens that can be used after you are 'hit'. You can have all the shields in the world by if an Advanced Homing missile or proton bomb hit you that's gonna be a big face up damage card on ya, and if you are on a TIE Phantom, E-wing or such and you get real unlucky on that draw...boom! More hull please!

Mechanic wise I think it is more like evade tokens are temporary shield tokens rather than shield tokens are permanent evade tokens. Take coms relay for example, that practically turns an evade token into a shield token. Lets not forget shield regeneration does give shields something different than just being an evade token as many would tell you when dealing with Corran Horn.

But to the point that there is no hit points is somewhat right as a ship can still die even while it has its shield tokens if it's hull is reduced to 0. It is a shame that there really isn't a 2 Hull meta that could be exploited by proton bombs and AHM. We need something that can exploit 3 hull and a single face up direct hit isn't enough.

Note: Hull value is never reduced. It's the number of damage cards relative to the hull number that determines when a ship is Destoryed. That and flying off the freaking edge of the board.

Also 'sploding damage cards that pull a direct hit can totally kill three hull ships. But that's not something that happens too much outside of Maarek 'FAQing' Stele

It'd be really easy to make a secondary weapon which pierces shields a little bit.

"If the defender has a shield token, deal 1 facedown damage card. Then cancel ALL dice results".

But then why not just deal the card to start with? Almost sounds like you're looking for Wampa's ability.

I mean, if there are no shields to pierce, then it just does regular damage. You'd have to come up with some reason for this, but it's not that hard. If it's fixed to just the face down, then you could even make it an Illicit or something, like BMST or Feedback array, but it only hurts guys with shields.

It'd be really easy to make a secondary weapon which pierces shields a little bit.

"If the defender has a shield token, deal 1 facedown damage card. Then cancel ALL dice results".

But then why not just deal the card to start with? Almost sounds like you're looking for Wampa's ability.

I mean, if there are no shields to pierce, then it just does regular damage. You'd have to come up with some reason for this, but it's not that hard. If it's fixed to just the face down, then you could even make it an Illicit or something, like BMST or Feedback array, but it only hurts guys with shields.

So you want something better than Wampa's ability that anyone can use?

Wampa may only have a two die primary and his ability requires one of those to be a crit but if those conditions are met he could just cancel the dice and deal a card. If there are no shields to worry about and defense will not stop the damage then the ability probably doesn't get used.

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Edited by baranidlo

Not sure why all the fixation on Wampa there, especially after I even backed it off from requiring an attack - that would make more in line with BMST than Wampa if it was an alternate method, but instead of the trigger being an enemy with stress it's with shields.

I'm just thinking of interesting hull/shield interaction mechanics - an something which specifically is intended to do chip damage through shields could be interesting, and not explored currently. A slight majority of shield bypassing cards deal crits, for instance. Should we ever worry about regenerators getting out of control, this could be a counter-mechanic, as something like BMST or Connor Nets is seen as an anti-ace tech.